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Furball-Engine
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Furball.Vixie
A Multi API Renderer specifically designed to be integrated into Furball, aswell as providing good Hardware support
GNU General Public License v2.0
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Draft: API agnostic ImGui
#39
Beyley
opened
1 year ago
0
D3D11/OpenCL interop
#38
Beyley
opened
1 year ago
1
Properly apply GC.SuppressFinalize on all objects
#37
Beyley
opened
1 year ago
0
Make backend classes internal
#36
Beyley
opened
1 year ago
0
Move Direct3D11 from Vortice to Silk.NET
#35
Beyley
closed
1 year ago
1
Take more care into supported texture size
#34
Beyley
opened
1 year ago
0
Add WIP WebGPU backend
#33
Beyley
closed
1 year ago
2
Disablable backends
#32
Beyley
closed
1 year ago
0
Allow backends to be completely disabled at compile time
#31
Beyley
closed
1 year ago
0
Interfacize WindowManager
#30
Beyley
closed
1 year ago
4
Make `WindowManager` an interface
#29
Beyley
closed
1 year ago
0
Remove `EventLoop` concept in Vixie
#28
Beyley
closed
1 year ago
0
Delete Backend switching
#27
Beyley
closed
1 year ago
0
Move deltaTime to miliseconds
#26
Beyley
closed
1 year ago
0
Add VerticalSync option to WindowManager
#25
jvyden
closed
1 year ago
3
Add ability to minimize the window
#24
jvyden
closed
1 year ago
0
Vulkan stuff
#23
HurricanKai
opened
1 year ago
0
Disable imgui
#22
HurricanKai
closed
1 year ago
1
Rip out manual vulkan validation
#21
HurricanKai
closed
1 year ago
1
Implement new renderer architechture
#20
Beyley
closed
1 year ago
1
Add Texture.GetData
#19
Beyley
closed
1 year ago
0
Add GetData function on Texture
#18
Beyley
closed
1 year ago
0
Textures should be cleared to full transparency by default on all backends
#17
Beyley
opened
1 year ago
0
Merge all OpenGL code
#16
Beyley
closed
1 year ago
0
Line width scaling
#15
Beyley
closed
1 year ago
0
Add support for view only platforms
#14
Beyley
closed
2 years ago
1
Feature levels
#13
Beyley
closed
2 years ago
0
OpenGL Version Detector
#12
Beyley
closed
2 years ago
1
Android support
#11
Beyley
opened
2 years ago
0
Split OpenGLES into 3.0 and 3.2
#10
Beyley
closed
2 years ago
1
Direct3D11 Support
#9
Eeveelution
closed
2 years ago
1
Move Vixie over to netstandard2.0
#8
Beyley
closed
2 years ago
0
Split backends into their own projects
#7
Beyley
closed
2 years ago
1
Merge GL codebases
#6
Beyley
closed
2 years ago
4
Veldrid backend
#5
Beyley
closed
2 years ago
10
Direct3D11 Backend
#4
Eeveelution
closed
2 years ago
0
OpenGL 2.0 backend
#3
Beyley
closed
2 years ago
4
Multi API Refactoring
#2
Eeveelution
closed
2 years ago
0
[TODO] Implement Automatic Disposal upon destruction
#1
Eeveelution
closed
2 years ago
1