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GodotVR
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godot_openxr_vendors
Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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openxr_fb_spatial_anchor_tracked custom_data bug
#135
SixArne
closed
2 months ago
3
Fix `XRBodyModifier3D` moved to wrong place in demo after rebase
#134
dsnopek
closed
2 months ago
0
Depth API
#133
SixArne
opened
2 months ago
1
Fix crash caused by missing `return`
#132
dsnopek
closed
2 months ago
0
Update OpenXRFbHandTrackingMesh node and extension wrapper
#131
devloglogan
closed
2 months ago
8
Retire use of the XRHandTracker::Hand
#130
Malcolmnixon
closed
2 months ago
1
Add HTC Facial Tracking Extension
#129
Malcolmnixon
closed
2 months ago
0
Add support for sharing and bulk saving (and sharing) of spatial anchors
#128
dsnopek
closed
2 months ago
17
Update to the GDExtension API containing XRTracker
#127
Malcolmnixon
closed
2 months ago
0
Expose utility methods to request all the permissions for Meta's version of the vendors plugin
#126
m4gr3d
closed
2 months ago
0
Hand Silhouette Outline shader/material for Meta Hand-tracking Model
#125
DanielSnd
closed
2 months ago
11
Simplify the plugin's build process
#124
m4gr3d
closed
2 months ago
0
Implement XR_META_passthrough_color_lut extension
#123
devloglogan
closed
2 months ago
4
Add support for XR_META_spatial_entity_mesh to get global scene mesh
#122
dsnopek
closed
2 months ago
2
Add support for developer-created spatial anchors via XR_FB_spatial_entity
#121
dsnopek
closed
2 months ago
2
Add missing changelog entry about API for scene anchors
#120
dsnopek
closed
2 months ago
0
Implement XR_META_passthrough_preferences extension
#119
devloglogan
closed
2 months ago
0
[2.x] Code cleanup for the export logic
#118
m4gr3d
closed
3 months ago
0
Add support for XR_FB_composition_layer_secure_content
#117
dsnopek
closed
2 months ago
3
Add XR_FB_hand_tracking_capsules extension wrapper
#116
devloglogan
closed
2 months ago
4
Implement remaining functionality in XR_FB_passthrough extension wrapper
#115
devloglogan
closed
2 months ago
2
Fix project cmake configuration
#114
m4gr3d
closed
3 months ago
0
Update the directory layout for the vendor specific openxr sdks
#113
m4gr3d
closed
3 months ago
0
Add support for spatial anchor storage
#112
maunvz
closed
1 month ago
4
Add Android Surface swapchain support
#111
maunvz
opened
3 months ago
4
Dependencies update
#110
m4gr3d
closed
3 months ago
0
Switch to composition layer API that allows multiple layers.
#109
dsnopek
closed
3 months ago
1
Fix hand tracking mesh skeleton setup
#108
m4gr3d
closed
3 months ago
2
Add a developer-facing API for interacting with scene anchors
#107
dsnopek
closed
3 months ago
0
Add .gitignore for asset to prevent checking in temp dlls
#106
BastiaanOlij
closed
3 months ago
0
Make XR_FB_hand_tracking_aim project setting basic
#105
devloglogan
closed
4 months ago
0
[2.x] Added Malcolm, David and Logan as contributors.
#104
m4gr3d
closed
4 months ago
0
[2.x] Fix issue with only the first permission being requested
#103
m4gr3d
closed
4 months ago
0
Fix issue with only the first permission being requested
#102
m4gr3d
closed
4 months ago
1
Only first permission in `GodotOpenXRMeta.onMainCreate()` is actually requested
#101
dsnopek
closed
4 months ago
1
Initialize all values of XrHandTrackingScaleFB struct
#100
devloglogan
closed
4 months ago
3
Update `extension_api.json` to Godot Engine v4.3.dev4.official
#99
m4gr3d
closed
4 months ago
0
Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
#98
devloglogan
closed
4 months ago
1
Add XR_FB_body_tracking support.
#97
Malcolmnixon
closed
2 months ago
16
Class registration issues
#96
BastiaanOlij
closed
4 months ago
2
Update the gdextension api json to Godot 4.3 dev3
#95
m4gr3d
closed
4 months ago
3
Update OpenXR to 1.0.34
#94
Malcolmnixon
closed
4 months ago
0
Added Malcolm, David and Logan as contributors.
#93
BastiaanOlij
closed
4 months ago
1
Convert OpenXrFbFaceTrackingExtensionWrapper to drive an XRFaceTracker.
#92
Malcolmnixon
closed
4 months ago
2
Refactor the `include` directory to allow partitioning of the various headers being used
#91
m4gr3d
closed
4 months ago
0
PICO 4 Hand tracking and Passthrough
#90
LakoMoor
closed
4 months ago
4
Add .clang-format
#89
devloglogan
closed
4 months ago
3
Add XR_FB_hand_tracking_capsules extension wrapper and OpenXRFbHandTrackingCapsules node
#88
devloglogan
closed
2 months ago
11
Make OpenXR vendor extension headers available to all
#87
maunvz
opened
5 months ago
1
When eye gaze is not enabled, we get errors when action map contains eye gaze interaction
#86
BastiaanOlij
closed
2 months ago
1
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