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GodotVR
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godot_openxr_vendors
Godot 4 wrapper for OpenXR vendors loaders and extensions
MIT License
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[CI] Update to actions/deploy-pages@v4
#193
dsnopek
opened
1 hour ago
1
Remove outdated plugin.cfg reference from project.godot files
#192
devloglogan
closed
1 hour ago
0
[DRAFT] Add readme files and screenshots to sample projects
#191
devloglogan
opened
4 hours ago
0
Starting in Passthrough on Meta Quest
#190
BastiaanOlij
opened
17 hours ago
1
Use SCons and Gradle cache on CI to improve build times
#189
dsnopek
closed
1 hour ago
2
Create Meta Spatial Anchor tutorial doc
#188
devloglogan
opened
6 days ago
1
Create Meta Hand Tracking tutorial doc
#187
devloglogan
closed
53 minutes ago
2
Add Meta Composition Layer tutorial doc
#186
devloglogan
closed
1 hour ago
1
Change Fb to Meta in sample projects
#185
devloglogan
closed
1 week ago
0
Move the OpenXR version to the common `config.gradle`
#184
m4gr3d
closed
2 weeks ago
0
Configure presets for all supported platforms
#183
BastiaanOlij
closed
2 weeks ago
0
Switch to the Khronos OpenXR Loader for Android gradle dependency
#182
m4gr3d
closed
2 weeks ago
0
Add support for overriding non-selected Khronos vendor options
#181
m4gr3d
closed
6 days ago
2
Use Khronos loader for Pico and add store required manifest entries
#180
BastiaanOlij
closed
2 weeks ago
1
Recommendation: Add README.MD file in each sample
#179
BastiaanOlij
opened
2 weeks ago
1
Add manifest entries for Magic Leap
#178
BastiaanOlij
opened
2 weeks ago
9
Create Meta Passthrough tutorial doc
#177
devloglogan
closed
2 weeks ago
2
Update the Godot lib dependency to `4.3.beta`
#176
m4gr3d
closed
3 weeks ago
0
Model materials improperly set when using OpenXRFbRenderModel
#175
DungenRobot
opened
3 weeks ago
1
Add fb-body-tracking-sample project
#174
devloglogan
closed
2 weeks ago
1
Add fb-scene-sample project
#173
devloglogan
closed
2 weeks ago
0
Add manifest entries for PICO
#172
BastiaanOlij
closed
3 weeks ago
0
Update godot-cpp to the Godot 4.3-beta2 version
#171
dsnopek
closed
3 weeks ago
1
Record XrSim tests for all the sample projects
#170
dsnopek
closed
15 hours ago
3
Add fb hand tracking sample project
#169
devloglogan
closed
3 weeks ago
3
Rename fb hand tracking aim gesture action names
#168
devloglogan
closed
4 weeks ago
0
Update the macos running image to the latest.
#167
m4gr3d
closed
4 weeks ago
2
Statically link with libgcc and libstdc++ for more Linux compatibility.
#166
dsnopek
closed
3 weeks ago
1
Finish filling in all of the API docs
#165
dsnopek
closed
4 weeks ago
4
Some documentation updates
#164
BastiaanOlij
closed
1 month ago
0
Statically link libstdc++ on Linux for portability
#163
goatchurchprime
closed
3 weeks ago
3
Hand tracking on the Pico 4 seems to be broken
#162
talpadk
opened
1 month ago
7
Add fb composition layer sample project
#161
devloglogan
closed
1 month ago
1
Always build docs on GitHub Actions; only deploy on `master`
#160
dsnopek
closed
1 month ago
0
Fix docs error about unresolved "Gradient" class
#159
dsnopek
closed
1 month ago
0
Apply reference frame transform to `OpenXRFbPassthroughGeometry`
#158
devloglogan
closed
1 month ago
2
Project export has no vendor checkboxes
#157
onkoe
closed
1 month ago
3
Add API documentation for Meta's Scene Understanding and Spatial Anchor APIs
#156
dsnopek
closed
1 month ago
2
Create fb passthrough sample project
#155
devloglogan
closed
1 month ago
4
Generate normals and tangets for Meta's global scene mesh
#154
dsnopek
closed
1 month ago
0
Add basic docs structure and fb-scene-manager manual
#153
Nitwel
closed
1 month ago
6
Update color map resource to gradient type
#152
devloglogan
closed
2 months ago
0
Add support for HTC passthrough
#151
BastiaanOlij
closed
1 month ago
1
Add automated tests using Meta XR Simulator
#150
dsnopek
closed
1 month ago
6
Use build_profile to improve build times
#149
dsnopek
closed
3 weeks ago
7
Add settings for HTC
#148
BastiaanOlij
closed
1 month ago
5
Update hand mesh data fetch process
#147
devloglogan
closed
2 months ago
0
Unify passthrough implementations in demo project
#146
devloglogan
closed
2 months ago
0
Update property usage for hand tracking mesh scale override properites
#145
devloglogan
closed
2 months ago
0
Cleanup: Update hand material resource format
#144
devloglogan
closed
2 months ago
0
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