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LazyDuchess
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OpenTS2
Open source re-implementation of The Sims 2 in Unity
Mozilla Public License 2.0
248
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A revamped version
#61
yunylz
opened
1 week ago
0
Just Citing/Acknowledging Your Work
#60
anonhostpi
closed
4 weeks ago
0
Export FBX animation
#59
alexcroft93
opened
5 months ago
8
Everything is just white
#58
admiralamott1
closed
7 months ago
0
Implement Build Mode Test Scene
#57
JDrocks450
opened
8 months ago
2
Render Game Fonts (Convert .pfb to .ttf)
#56
LazyDuchess
closed
2 months ago
5
Figure out .mxf (Font) format
#55
LazyDuchess
closed
1 year ago
3
Fix DBPF Compression
#54
LazyDuchess
closed
1 year ago
6
Initial SimAntics VM Implementation
#53
LazyDuchess
closed
1 year ago
0
Initial implementation of lot architecture
#52
riperiperi
closed
1 year ago
4
Load and render lot walls and floors
#51
ammaraskar
closed
1 year ago
3
Load and render lot geometry
#50
ammaraskar
closed
1 year ago
1
Setup unity skeletons for inverse kinematics
#49
ammaraskar
opened
1 year ago
8
Improve performance of REIA decoding
#48
riperiperi
closed
1 year ago
1
Render swarm effects
#47
ammaraskar
opened
1 year ago
5
Create shaders for different terrain types
#46
LazyDuchess
closed
1 year ago
2
Pick correct road textures
#45
ammaraskar
closed
1 year ago
3
Load effect locations and names from neighborhood view
#44
ammaraskar
closed
1 year ago
3
Start rendering full scenegraph graphs with all objects
#43
ammaraskar
closed
1 year ago
0
Start rendering lot imposters in neighborhood view
#42
ammaraskar
closed
1 year ago
0
Start loading lot imposters
#41
ammaraskar
closed
1 year ago
0
Add gameobject to transform from sims2 space to unity
#40
ammaraskar
closed
1 year ago
0
Render bridges in neighborhood decorations
#39
ammaraskar
closed
1 year ago
0
Read cTransformNode blocks as part of Scenegraph collections.
#38
ammaraskar
closed
1 year ago
0
Change vec2 to vec3 in neighborhood decoration deserialization.
#37
ammaraskar
closed
1 year ago
1
Start showing neighborhood prop decorations
#36
ammaraskar
closed
1 year ago
1
Render neighboorhood flora decorations
#35
ammaraskar
closed
1 year ago
1
Start reading GMND, SHPE and RES scenegraph files.
#34
ammaraskar
closed
1 year ago
1
Add loading of neighborhood object XML files.
#33
ammaraskar
closed
1 year ago
1
Optimize Reia playback
#32
LazyDuchess
closed
1 year ago
4
Start loading neighborhood decorations
#31
ammaraskar
closed
1 year ago
3
Fix bug with loading non-square textures.
#30
ammaraskar
closed
1 year ago
1
Make unity materials from TXMT files.
#29
ammaraskar
closed
1 year ago
3
Add parsing for scenegraph material definitions.
#28
ammaraskar
closed
1 year ago
1
Start reading elements section of GMDC
#27
ammaraskar
closed
1 year ago
2
Add loading of GMDC static/bone bounding meshes
#26
ammaraskar
closed
1 year ago
1
Add loading of neighborhood terrain geometry
#25
ammaraskar
closed
1 year ago
3
Add support for deserializing Scenegraph LIFO blocks.
#24
ammaraskar
closed
1 year ago
2
Add deserialization of Scenegraph texture blocks.
#23
ammaraskar
closed
1 year ago
1
Implement Scenegraph parsing
#22
ammaraskar
closed
1 year ago
1
Implement Scenegraph parsing
#21
ammaraskar
closed
1 year ago
1
Garbled text in xml in some dbpf files
#20
berylliumquestion
closed
1 year ago
3
Improve support for the STR format
#19
lingeringwillx
closed
1 year ago
4
Added the rest of the data in OBJD specification
#18
berylliumquestion
closed
1 year ago
8
Updated README to include basic Unity setup.
#17
berylliumquestion
closed
1 year ago
0
Documentation
#16
berylliumquestion
closed
1 year ago
0
Removed more deprecated code referencing ld_HeightCheater.package
#15
berylliumquestion
closed
1 year ago
1
Deprecated test removed
#14
berylliumquestion
closed
1 year ago
1
Use Tasklists?
#13
berylliumquestion
closed
1 year ago
0
Best Way to Contact?
#12
berylliumquestion
closed
1 year ago
1
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