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NVIDIAGameWorks
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PhysX-3.4
NVIDIA PhysX SDK 3.4
https://www.nvidia.com/
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create new object memory leak during physical simulation
#149
posszhang
opened
4 months ago
1
Getting ParticleEffectTool (PET) for APEX Particles & APEX Turbulence 1.4.1
#148
jason150503
opened
1 year ago
0
DySolverPFConstraints.solveFriction is not right if friction type is not ePatch
#147
BackMountainBird
opened
1 year ago
0
Add Visual Studio 2022 support
#146
q4a
opened
1 year ago
0
What is analog for NxActor::moveGlobalPose() in PhysX SDK 4.1?
#145
SNMetamorph
closed
2 years ago
1
Collection reserve too much entries
#144
kurtlau
closed
1 year ago
0
A segmentation fault generated after add collection several times
#143
kurtlau
opened
2 years ago
0
A large number of raycasts are required at the same time, is there no batch interface?
#142
ka1nong
opened
2 years ago
0
Trigger shape crashes when it intersects the shape of the actor in PxAggregate
#141
sunwtGitHub
opened
2 years ago
1
Negatively scaled PxTriangleMesh collisions have penetration problems
#140
sunwtGitHub
opened
2 years ago
3
i want to know about collision detection
#139
MoonHJ98
closed
2 years ago
0
How can I change a shape's local position
#138
MoonHJ98
closed
2 years ago
1
Copy nv::cloth::Fabric*
#137
SzymonOzog
opened
2 years ago
0
How to handle external forces/loads on a revolute joint motor?
#136
mimon
opened
2 years ago
0
why px transform has no scale?
#135
pkxpp
opened
3 years ago
0
solveContact4_StaticBlock function crash
#134
ka1nong
opened
3 years ago
4
Considering Optimize Raycast Using Grid Based AABBTree.
#133
gongyiling
closed
3 years ago
3
3dsmax physx 3.4.0 plugin floating point precision
#132
yuebingzero
opened
3 years ago
0
ClothingTool.exe inside v3.4.2 requires v3.4.1
#131
fatboyzz
opened
3 years ago
0
how build android under windows
#130
Umikaze20001
opened
4 years ago
1
LowLevel_02.bc not found
#129
Rohan-Deshamudre
opened
4 years ago
0
Missing IOS and OSX project files
#128
sunwtGitHub
closed
4 years ago
2
Inertia scaling gives weird results
#127
danielkrakowiak
opened
4 years ago
0
PhysX 3.4 issue with Heightfields and sweeps
#126
FlisboaS
opened
4 years ago
0
PxArticulation::applyImpulse - documentation contradictory
#125
philipguin
opened
4 years ago
3
Debug Assertion Failed!
#124
morffiy
opened
4 years ago
2
Optimizing suspension raycasts for multiple vehicles
#123
danielkrakowiak
closed
4 years ago
0
Physx compile failed in C ++ 2a
#122
a908778387
closed
4 years ago
0
How to show terrain(heightfield) hole in Physx Visual Debugger.
#121
timi-liuliang
opened
4 years ago
0
PhysX Camera Collision Detection
#120
Vuce1000
opened
4 years ago
0
There is no way to set a limited joint's contraint limits as hard limits with Max PhysX plugin-in
#119
sainimu78
opened
4 years ago
0
Getting joint motor applied torque
#118
danielkrakowiak
closed
4 years ago
6
Hot to setOwnerClient for Controller actors
#117
drashnane
closed
4 years ago
2
Buffer overrun in Aggregate::computeBounds
#116
wankotank
closed
4 years ago
2
APEX source code
#115
VitalyVaryvdin
closed
1 year ago
0
Issue with merging multiple contacts into one (patch).
#114
danielkrakowiak
closed
4 years ago
5
PhysX 3.4 crash on Android
#113
palerzhang
opened
4 years ago
3
Where is PhysX3.4.0
#112
zhengchuanzhe
closed
5 years ago
6
Dynamic Actor setGlobalPose issue
#111
OsirisDeveloper
opened
5 years ago
0
PhysX3.4 - Exception on collision
#110
OsirisDeveloper
opened
5 years ago
1
PxActorFlag::eDISABLE_SIMULATION explanation
#109
Johann-Sch
closed
5 years ago
1
Does CharacterController call onContact & onTrigger ?
#108
Johann-Sch
opened
5 years ago
0
Back face sweep
#107
thekiwicoder0
closed
5 years ago
2
Some questions about collision callback
#106
xinyue89
opened
5 years ago
1
Collision Detection between 2 Kinematic Objects
#105
hangoon18
opened
5 years ago
5
Unable to joint a RigidStatic with a CharacterController
#104
EspetecDev
opened
5 years ago
2
flushEventIdNameMap: Missing lock when there are multiple scenes.
#103
dpull
opened
5 years ago
0
Question of Deserializes from Binary
#102
jinjiazhang
closed
5 years ago
1
APEX for arm64-v8a
#101
chege011
opened
5 years ago
20
Time to move to the new PhysX repository!
#100
amoravanszky
opened
5 years ago
0
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