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NVIDIAGameWorks
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PhysX-3.4
NVIDIA PhysX SDK 3.4
https://www.nvidia.com/
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Where is PhysX 4.0?
#99
sweetwood
opened
5 years ago
4
platform transplant
#98
ka1nong
closed
5 years ago
1
Random range invalid in samples
#97
blacknepia
closed
5 years ago
1
Question of MBP algorithm
#96
ka1nong
opened
5 years ago
3
Snap Package Support (Feature Request)
#95
mikeroyal
opened
5 years ago
2
Problem in Configurable Joint
#94
tanakataiki4
opened
5 years ago
0
Dynamic scene query broad phase spatial structure corruption.
#93
AndrewMAlvarez
opened
5 years ago
2
LICENSE file
#92
jamesdolan
closed
5 years ago
1
Novodex API support
#91
a1batross
closed
5 years ago
2
Hyperlink DOIs to preferred resolver
#90
katrinleinweber
closed
1 year ago
0
Missing APEX Particle solutions
#89
Greavesy1899
closed
5 years ago
3
gcc 8.2 compilation errors on linux64
#88
kewur
closed
5 years ago
4
Update README.md
#87
html5cat
opened
5 years ago
0
PhysX 4 - Cloth simulation
#86
alelordelo
opened
5 years ago
12
Xcode 10 compile fail, 'requires' is a keyword in C++2a
#85
aiplay
closed
5 years ago
5
By calling PhysX's Raycast via OpenMP, multithreading degrades performance.
#84
Qinja
closed
5 years ago
14
Heightfield resolution limited to 15 bits? (signed 16bit)
#83
Pitj3
opened
5 years ago
1
Samples for linux
#82
gaofei
opened
5 years ago
2
Can I use GPU to accelerate raycast?
#81
Qinja
closed
5 years ago
2
eENABLE_POSE_INTEGRATION_PREVIEW assertion when addActor to scene
#80
redstorm-fyy
opened
5 years ago
1
3dsmax uses cpu only with physx 3.4 plugin.
#79
noise2014
closed
5 years ago
1
XCode 10 Compile Error stdlibc++
#78
scisci
closed
5 years ago
2
physx::shdfnd::aos namespace for <arm_neon.h>
#77
GregSlazinski
closed
5 years ago
1
'LIBCMT' conflicts with use of other libs after changing the runtime from MultiThreaded to MultiThreadedDLL
#76
thebrandre
opened
5 years ago
0
Optimized VS2015 x64 compilation flags
#75
akaStiX
opened
5 years ago
0
Physx GRB (GPU rigid bodies) is broken on Titan V (volta) was OK with Maxwell..
#74
oscarbg
closed
5 years ago
3
Why dose the application crash at cloth1->removeCollisionCapsule( 1 )
#73
Mubai64
closed
6 years ago
1
Memory corruption when adding more than 65536 shapes to a static actor
#72
Zeblote
closed
5 years ago
1
Compile Failed/Multiple Errors
#71
parsarahimi
closed
5 years ago
6
Is this Vehicle's autobox bug?
#70
i3oi3o
closed
6 years ago
1
Fixed rare crash in Vermintide 2
#69
akaStiX
closed
6 years ago
1
Error unresolved external symbol __libm_sse2_sincosf_ when compiled with /MD
#68
SephirothFFKH
closed
6 years ago
10
Fix assert in SimpleAABBManager::updateAABBsAndBP
#67
cmp-
opened
6 years ago
0
Fix BucketPrunerOverlapTraversal crash
#66
Yokoloki
opened
6 years ago
1
Fix undefined behavior in PxUnionCast
#65
rsfb
opened
6 years ago
5
fixed buffer overflow
#64
find
opened
6 years ago
0
Unable to locate ParticleEffectTool for APEX
#63
thekitchensink
opened
6 years ago
0
cannot open file 'PhysX3CommonDEBUG_x86.lib'
#62
azAnne
closed
5 years ago
1
Checksums
#61
Traderain
opened
6 years ago
0
Local Center of Mass Modification In Contact Modifier Callback
#60
WombatZilla
closed
5 years ago
4
Problem with BasicFS and IOFX modules.
#59
Gletschr
closed
5 years ago
1
Crash in Gu::RTree::traverseOBB in iOS Builds of PhysX 3.4.1
#58
WombatZilla
closed
6 years ago
3
What's the integration method in PhysX?
#57
alwaysyxl
closed
5 years ago
1
Where can I find the license for this library?
#56
ongamex
closed
5 years ago
1
Missing *.lib files
#55
liorda
closed
5 years ago
1
Issues building on OSX64
#54
JuicyPasta
closed
6 years ago
2
Please provide Visual Studio solutions/projects for UWP (x86/x64/Arm32) and Emscripten
#53
GregSlazinski
closed
5 years ago
1
License Question - Platforms
#52
GregSlazinski
closed
5 years ago
2
Linux compilation fail
#51
GregSlazinski
closed
6 years ago
4
Compile fail when using Visual Studio 2017 - Windows XP (v141_xp) platform toolset
#50
GregSlazinski
opened
6 years ago
1
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