issues
search
NVIDIAGameWorks
/
PhysX-3.4
NVIDIA PhysX SDK 3.4
https://www.nvidia.com/
2.35k
stars
273
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
ConvexMeshBuilder::loadConvexHull bug for 16-bit indices
#49
GregSlazinski
closed
6 years ago
5
Extremely big Android and Mac binaries.
#48
GregSlazinski
opened
6 years ago
7
Suggestion: Rename "PhysX_3.4" folder to "PhysX"
#47
GregSlazinski
closed
5 years ago
1
Build PhysX3.4 hello world error on VS2015
#46
AmNotGod
closed
6 years ago
2
Android Compile Error
#45
GregSlazinski
closed
5 years ago
3
Revolute Joint Velocity
#44
GregSlazinski
closed
6 years ago
1
Damping Formula
#43
GregSlazinski
opened
6 years ago
4
CRT error with physxExtensions
#42
seeme00
opened
6 years ago
0
A question for SwSloverKernel.cpp
#41
yuebingzero
closed
6 years ago
1
Crash in activateInteractions
#40
hexc4t
closed
6 years ago
5
how to frozen a position x on simulation with some setting
#39
zyxia
closed
6 years ago
1
APEX binary file format specifications
#38
aspadm
closed
6 years ago
3
PsWindowsSocket VS 2017 warning C2220
#37
rextimmy
closed
6 years ago
2
DirectX 11 GRB problem
#36
Kabak
closed
5 years ago
10
LNK1104 cannnot open file PxFoundationDEBUG_x64.lib
#35
fido9dido
closed
7 years ago
2
Android x86 build throws an access violation in Sc::ShapeSim::getAbsPoseAligned
#34
cgrant78
closed
7 years ago
1
PxConvexMeshGeometry with negative PxMeshScale
#33
OndrejPetrzilka
closed
7 years ago
2
Why batched query was deprecated in PhysX3.4?
#32
hywei
closed
7 years ago
2
Is force field usable now
#31
523793658
closed
7 years ago
2
Memory Corruption in PxTaskMgr::dispatchTask() when using APEX Cloth
#30
PeterDalton
closed
7 years ago
1
GPURB - Rare soft-crash when modifying many rigid bodies at once
#29
marzer
closed
7 years ago
13
Crash when setting eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES after eKINEMATIC.
#28
kermado
closed
5 years ago
2
Uppercase letters in directory names
#27
rextimmy
closed
7 years ago
2
Bug: the direction of camber thrust in PxVehicle
#26
buyaoshuo-netease
closed
7 years ago
5
Access violation when removing rigid body from scene (x64 Release builds only)
#25
marzer
closed
7 years ago
38
Apex 1.0 format
#24
Traderain
closed
7 years ago
1
Assert with unified heightfields
#23
bdumesnil
opened
7 years ago
2
Assert during overlap query
#22
bdumesnil
closed
7 years ago
4
GRB_Samples solution crash: error(#430) uniforms initialization is not allowed in GLSL 1.10.
#21
kungfooman
closed
7 years ago
1
Visual Studio 2015 / Debug / Win32 / Two LINK Errors
#20
kungfooman
closed
7 years ago
1
How build under android?
#19
galek
closed
5 years ago
12
A issue about PhysicScene.simulate() function
#18
JettHuang
closed
7 years ago
2
RigidIDTracker - id recyclation issue
#17
lukashrcka123
closed
5 years ago
5
array subscript below bounds
#16
dschmid2
closed
5 years ago
3
Missing explicit braces for older compiler versions of gcc (linux32)
#15
dschmid2
closed
7 years ago
1
!overflow assert in PxMeshOverlapUtil::findOverlap
#14
davidkalloc
closed
7 years ago
2
Crash in AABBPruner::visualize
#13
sagaceilo
closed
6 years ago
5
Crash in OwnedArray::pushBack()
#12
rknoesel
closed
7 years ago
4
Leak: Interaction Marker Pool
#11
rknoesel
closed
7 years ago
2
Rigid body with capsule shape do not correctly collides with plane actor
#10
lukashrcka123
closed
6 years ago
4
Investing Particle/Solid interaction
#9
ngartner
closed
6 years ago
1
Dissociation between collision detection and the phiscs solver
#8
juancaf9312
closed
6 years ago
1
Fix for buffer overflow in OnOverlapCreatedTask
#7
henryfalconer
opened
7 years ago
1
Are particles disabled in Apex SDK v1.4?
#6
Gletschr
closed
7 years ago
2
How can I run APEX ClothingTool Editor?
#5
bomul0327
closed
6 years ago
4
GRB Linux support? Macos?
#4
oscarbg
closed
7 years ago
1
Double Precision support
#3
iniside
closed
7 years ago
1
compile fail when PxPhysXConfig.h modified
#2
jintiao
opened
7 years ago
1
MSVS 2015 compile and link time errors
#1
morffiy
closed
7 years ago
1
Previous