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RafaelBarbosatec
/
bonfire
(RPG maker) Create RPG-style or similar games more simply with Flame.
https://bonfire-engine.github.io
MIT License
1.17k
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176
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Version 3.9.7
#538
RafaelBarbosatec
closed
2 days ago
0
[question]: How to play sound on animation start?
#537
dvmatyun
opened
2 days ago
1
[question]: Is it possible to reload whole game?
#536
dvmatyun
opened
3 days ago
2
Bugfix/tile rotation collision
#535
dvmatyun
closed
6 days ago
1
Bugfix/tile rotation anchor
#534
dvmatyun
closed
6 days ago
7
Version 3.9.6
#533
RafaelBarbosatec
closed
1 week ago
0
[Bug]: Crash when initializing a layer with the `type=above` in WorldMap::onLoad.
#532
rosf73
closed
1 week ago
2
[Bug]: Rotated tiles are not displayed correctly + collision for rotated tiles is bugged
#531
dvmatyun
closed
1 week ago
5
[question]: how to use `GameComponent` as a flutter widget?
#530
guchengxi1994
closed
1 week ago
3
Fix bug where character goes into jump mode on slanting floors
#529
tkshnwesper
closed
2 weeks ago
1
Add guard to prevent `onDestroy` being called after component has been removed
#528
tkshnwesper
closed
3 weeks ago
1
Version 3.9.5
#527
RafaelBarbosatec
closed
3 weeks ago
0
[Bug]: When using a fixed resolution, the joystick appears in the wrong position, and it's unable to properly control the player.
#526
devchenli
closed
3 weeks ago
1
Version 3.9.4
#525
RafaelBarbosatec
closed
4 weeks ago
0
Fix for #523
#524
tkshnwesper
closed
4 weeks ago
1
[Bug]: Character direction does not change during fast animation
#523
tkshnwesper
closed
4 weeks ago
2
Version 3.9.3
#522
RafaelBarbosatec
closed
1 month ago
0
Fix for #520
#521
tkshnwesper
closed
1 month ago
1
[Bug]: Crash when flying object projectile is hurled
#520
tkshnwesper
closed
1 month ago
0
Version 3.9.2
#519
RafaelBarbosatec
closed
1 month ago
0
Version 3.9.1
#518
RafaelBarbosatec
closed
1 month ago
0
When camera or player does not move, enemy's position is not reflected in MiniMap
#517
nyuntaka
closed
1 month ago
2
Version 3.9.0
#516
RafaelBarbosatec
closed
1 month ago
0
[Bug]: Typo error BarLifeDrawPorition should be BarLifeDrawPosition
#515
pertusatti22
closed
1 month ago
2
Version 3.8.6
#514
RafaelBarbosatec
closed
1 month ago
0
[question]: How to add color to enemy's vision?
#513
vmtest888
closed
1 month ago
0
[Bug]: PathFinding freezes or the character does not move
#512
nyuntaka
opened
1 month ago
2
[Bug]: When adding multiple HitBoxes, the second and subsequent tests are incorrect
#511
nyuntaka
closed
1 month ago
3
[question]: Control the game from Flutter app.
#510
ahndwon
closed
1 month ago
2
Version 3.8.5
#509
RafaelBarbosatec
closed
2 months ago
0
Version 3.8.4
#508
RafaelBarbosatec
closed
2 months ago
0
Can KeyboardConfig only select one option? wasd or arrows ?
#507
devchenli
closed
2 months ago
1
Version 3.8.3
#506
RafaelBarbosatec
closed
2 months ago
0
Version 3.8.1
#505
RafaelBarbosatec
closed
2 months ago
0
Version 3.8.0
#503
RafaelBarbosatec
closed
2 months ago
0
Adds spritefusion support
#502
RafaelBarbosatec
closed
2 months ago
0
Adds map layers
#501
RafaelBarbosatec
closed
2 months ago
0
Keyboard not used on build
#500
jakobodman123
closed
2 months ago
1
[Bug]: latest a_star dependency breaks compilation
#499
kwavnet
closed
2 months ago
1
Version 3.7.0
#498
RafaelBarbosatec
closed
3 months ago
0
Version 3.6.2
#497
RafaelBarbosatec
closed
3 months ago
0
[question]: How can I create dash game with infinity map
#496
vynln92
closed
3 months ago
3
[Bug]: Show wrong collision position with polyline collision from Tiled
#495
vynln92
opened
3 months ago
1
Version 3.6.1
#494
RafaelBarbosatec
closed
4 months ago
0
[question]: Multiple Tilesets in a map?
#493
baconjuggling
closed
1 month ago
6
fix: tolerate explicit asset paths
#492
definitelyokay
closed
4 months ago
3
Version 3.6.0
#491
RafaelBarbosatec
closed
4 months ago
0
[Bug]: Error: The argument type 'RawKeyEvent' can't be assigned to the parameter type 'KeyEvent'
#490
dmonteirosouza
closed
4 months ago
1
SpriteFusion map support
#489
RafaelBarbosatec
closed
2 months ago
0
Version 3.5.0
#488
RafaelBarbosatec
closed
4 months ago
0
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