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Synodic-Software
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Soul-Engine
Physically based renderer and simulation engine for real-time applications.
GNU General Public License v3.0
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Windows/Visual Studio CMake Support
#170
Behemyth
closed
6 years ago
0
Dev
#169
Behemyth
closed
6 years ago
0
Updated Compile Issues
#168
Behemyth
closed
6 years ago
0
Dev Fell Behind
#167
Behemyth
closed
6 years ago
0
Update Master
#166
Behemyth
closed
6 years ago
0
Large Amount of GPU Abstraction
#165
Behemyth
closed
6 years ago
0
Import Big Float Library
#164
Behemyth
closed
6 years ago
1
Create Wiki Repo
#163
Behemyth
closed
6 years ago
1
Vulkan: Decouple Window and Raster Backend
#162
Behemyth
closed
6 years ago
0
Read Up on Vulkan
#161
Behemyth
closed
6 years ago
1
Add Shader Files to Project
#160
Behemyth
closed
6 years ago
0
File Management
#159
Behemyth
closed
6 years ago
0
Unit Tests
#158
Behemyth
closed
6 years ago
0
Plugin System
#157
Behemyth
closed
6 years ago
0
Window Management
#156
Behemyth
closed
6 years ago
0
Public Relations
#155
Behemyth
closed
6 years ago
0
Ray Engine
#154
Behemyth
closed
6 years ago
0
Engine Acceleration Structures
#153
Behemyth
closed
6 years ago
0
Transput
#152
Behemyth
closed
6 years ago
0
Build Time Reduction
#151
Behemyth
closed
6 years ago
0
Split BVH Class into Inner Nodes and Leafs
#150
Behemyth
closed
6 years ago
0
Step 3: Create the Triangle
#149
Behemyth
closed
6 years ago
0
Step 2: Create the Window
#148
Behemyth
closed
6 years ago
0
Step 1: Download + Link Libraries
#147
Behemyth
closed
6 years ago
0
Getting Started: Setup Development Enviroment
#146
Behemyth
closed
6 years ago
0
Step 3: Create the Triangle
#145
Behemyth
closed
6 years ago
0
Step 3: Create the Triangle
#144
Behemyth
closed
6 years ago
0
Step 3: Create the Triangle
#143
Behemyth
closed
6 years ago
0
Step 2: Create the Window
#142
Behemyth
closed
6 years ago
0
Step 2: Create the Window
#141
Behemyth
closed
6 years ago
0
Step 2: Create the Window
#140
Behemyth
closed
6 years ago
0
Step 1: Download + Link Libraries
#139
Behemyth
closed
6 years ago
0
Step 1: Download + Link Libraries
#138
Behemyth
closed
6 years ago
0
Step 1: Download + Link Libraries
#137
Behemyth
closed
6 years ago
0
Getting Started: Setup Development Environment
#136
Behemyth
closed
6 years ago
0
Getting Started: Setup Development Enviroment
#135
Behemyth
closed
6 years ago
0
Hello Triangle
#134
Behemyth
closed
6 years ago
0
Getting Started: Setup Development Environment
#133
Behemyth
closed
6 years ago
0
Abstract Kernel Function Pointers
#131
Behemyth
opened
6 years ago
0
Abstract BVH
#130
Behemyth
opened
6 years ago
1
TransferToDevice + TransferToHost Fine Grain Transfer
#128
Behemyth
opened
6 years ago
0
Add implementation for TaggedHeap, TaggedAllocator, and Tests
#127
lsilvestro96
closed
6 years ago
2
Rewrite Abstraction/GPUBuffer for GPU Access
#125
Behemyth
opened
6 years ago
0
Units submodule added
#124
aferritto
closed
6 years ago
0
Resizing Lucy DRASTICALLY Increases Render Time
#123
Behemyth
closed
5 years ago
0
Abstract Scene Object
#122
Behemyth
closed
6 years ago
0
Adding Units as a Dependency
#121
Behemyth
closed
6 years ago
0
Event Manager Unit Tests
#120
Behemyth
closed
6 years ago
0
Solved Issue #114
#119
r3C0iL
closed
6 years ago
1
Abstract Ray Engine (Not Kernels)
#117
Behemyth
closed
6 years ago
0
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