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Unvanquished
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gameplay
Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
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Have buildable health regeneration scale with the team's momentum.
#19
necessarily-equal
opened
3 years ago
4
Increase the size of alien buildables' creep
#18
ghost
opened
3 years ago
12
Humans are able to build on very small ledges
#17
mole99
opened
3 years ago
10
Trapper requires maps designed for it to be of any use
#16
ghost
opened
3 years ago
4
alien's bigger weapon (tyrant) feels too weak for the cost
#15
ghost
opened
3 years ago
0
Add issue templates
#14
Gireen
closed
3 years ago
4
Alien buildings with eyes could report humans' location.
#13
necessarily-equal
opened
3 years ago
8
Opinion → Problem change leaves some issues weirdly tagged.
#12
Viech
closed
1 year ago
4
Blocking some doors need two barricades
#11
necessarily-equal
opened
3 years ago
8
Alien team damage is really high, disrupting teamfight balance
#10
necessarily-equal
closed
2 years ago
1
Different issue categorization
#9
Gireen
closed
3 years ago
1
The strength of turrets should scale up and down with the number of close enemies and turrets.
#8
Gireen
opened
3 years ago
9
Jumping with the lucifer cannon is not as strong and fun as it was in Tremulous
#7
slipher
opened
3 years ago
13
The Barricade can be circumvented too easily with wall jumps.
#6
Gireen
opened
3 years ago
17
let humans use telenodes as teleporters
#5
Gireen
opened
3 years ago
7
Humans have too much health and heal too fast
#4
Stooberton
closed
2 years ago
13
The human radar prevents ambushing and fleeing, both of which are crucial to alien gameplay.
#3
Stooberton
opened
3 years ago
8
Aliens actively defending their base are too vulnerable when humans have already entered.
#2
Stooberton
closed
2 years ago
11
The human radar is disfunctional
#1
illwieckz
closed
3 years ago
18
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