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Unvanquished
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gameplay
Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
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Increase flamer damage 5→8, floor fire chance 0.1→0.2, reduce range to that of the acid tube
#69
Viech
closed
1 year ago
2
Change painsaw damage from 11 to 9
#68
Viech
opened
1 year ago
9
Change the rocket pod acquisition range from 2000 to 1300
#67
Viech
opened
1 year ago
4
Add a poll template.
#66
Viech
closed
1 year ago
1
let aliens evolve in their base even if outnumbered
#65
ghost
opened
1 year ago
28
Make walljumps cost stamina
#64
Viech
opened
1 year ago
10
Rework issue templates.
#63
Viech
closed
1 year ago
0
Remove tags from issue templates and only use labels.
#62
Viech
closed
1 year ago
1
Abandon the build point recovery queue in favor of increasing build times
#61
Viech
opened
1 year ago
46
Balance issues stemming from buildable resource mechanics
#60
VReaperV
opened
1 year ago
8
Use a smaller hitbox for human buildables when checking for friendly fire
#59
illwieckz
opened
1 year ago
3
Using consumables (notably grenades) should make the weapon "not ready"
#58
ghost
opened
1 year ago
1
All gameplay changes need to be tested on a server first
#57
DolceTriade
opened
2 years ago
5
Make the flamer damage its user when moving forward too fast
#56
ghost
opened
2 years ago
5
Moving buildables leads to temporary momentum loss, possibly locking upgrades.
#55
ghost
opened
2 years ago
8
Allow aliens to buy a firefighter upgrade
#54
ghost
opened
2 years ago
5
Reduce the damage and clip size of default weapons
#53
ghost
opened
2 years ago
16
Queue a part of the build points provided by a newly built miner
#52
slipher
opened
2 years ago
5
The flamer is too weak for its price after recent nerfs
#51
ghost
closed
1 year ago
6
Reward credits for destroying buildings
#50
ghost
closed
2 years ago
1
Make granger lockblob effectivness more granular
#49
Gireen
closed
1 year ago
1
Granger's lockblob is too powerful
#48
ghost
closed
2 years ago
3
Make grenades destroyable
#47
ghost
opened
2 years ago
14
Give aliens an electric "poison"
#46
ghost
opened
2 years ago
2
Give tyrant armor plating against ballistic weapons
#45
necessarily-equal
opened
2 years ago
7
Transfer credits from/to bots when people join/leave a team
#44
ghost
opened
2 years ago
2
Change radar and aliensense from beacons back to blips for enemy players
#43
Gireen
opened
2 years ago
11
Give one team a smoke grenade
#42
ghost
opened
2 years ago
2
Reduce momentum rewards for buildable construction and destruction
#41
ghost
opened
2 years ago
8
Climbing abilities have inconsistent behaviors
#40
ghost
opened
2 years ago
3
Make late game upgrades much stronger but hard to obtain
#39
DolceTriade
opened
2 years ago
4
Automatically evolve into advanced classes based on momentum
#38
DolceTriade
opened
2 years ago
10
Have a more traditional RTS resource gathering and spending system
#37
ghost
opened
2 years ago
8
Get rid of ground flames
#36
slipher
opened
2 years ago
11
Let builders see the ghost buildable's bounding box; possibly nudge the building in place
#35
ghost
opened
2 years ago
2
Rockets are a lot more dangerous than hives
#34
ghost
closed
2 years ago
7
Make drills resupply energy weapons
#33
ghost
closed
2 years ago
9
Let aliens buy and carry a grenade on their back; it can be placed, if not destroyed by humans
#32
Gireen
opened
2 years ago
8
Make it possible to shoot down goon barbs
#31
slipher
opened
2 years ago
4
Switch flamer and medium armor for unlock
#30
ghost
opened
2 years ago
2
Reward grangers for extinguishing fire
#29
Gireen
closed
2 years ago
2
Expansion and building is punished with negative BP
#28
Gireen
opened
2 years ago
17
Make flamers stationary during fire
#27
Gireen
opened
2 years ago
4
Give Tyrants back armor
#26
Gireen
opened
2 years ago
6
Fire is too strong
#25
ghost
opened
2 years ago
14
Aliens who lost their base can make the game last quite long by spamming eggs
#23
necessarily-equal
opened
2 years ago
12
Firing should push you backward
#24
necessarily-equal
opened
2 years ago
0
Granger spit should not damage friendly buildings
#22
slipher
closed
2 years ago
3
Use varying stepsizes for classes
#21
ghost
opened
2 years ago
7
Allow wallwalking on buildables
#20
ghost
opened
3 years ago
17
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