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Zal0
/
ZGB
Game Boy / Color engine with lots of features
MIT License
694
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51
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merge with master
#68
untoxa
closed
2 months ago
1
refactor music.c
#67
untoxa
closed
6 months ago
0
Optimize UPDATE_TILE()
#66
untoxa
closed
6 months ago
0
Chance to update CGB tile attribute outside proper times
#65
ShenMansellPersonal
closed
6 months ago
4
macOS build
#64
mars3142
closed
9 months ago
8
no way to make animation run once without looping
#63
starleaf-luna
opened
10 months ago
1
.gbr needs to be in the same directory as .gbm
#62
joshbalfour
closed
11 months ago
1
Errors with ZGB-template
#61
bkmak
closed
11 months ago
1
Avoid reading from t in UPDATE_TILE with out-of-bounds arguments
#60
Calindro
closed
1 year ago
0
[Request] [Docs] Debian/Ubuntu instructions for compiling in wiki
#59
BeauBouchard
closed
1 year ago
4
Fix problems updating window on BW hardware when compiled on Color mode
#58
aiguanachein
closed
1 year ago
0
Feature request: Add sprite flickering management
#57
aiguanachein
opened
1 year ago
0
Problems displaying HUD Window in games compiled in Color mode when running on B/W hardware
#56
aiguanachein
closed
1 year ago
2
Failure to use music
#55
p1nhead98
closed
1 year ago
10
Problem with Enemies section.
#54
jermsworms
closed
2 years ago
1
Error when compiling template
#53
veneficium42
closed
2 years ago
3
Possible imporvement to FadeStepColor
#52
tbsp
opened
2 years ago
1
Default SaveGame Values
#51
mhughson
closed
2 years ago
2
Fix gbm2c tile path
#50
cnolan3
closed
1 year ago
3
prevent unconditional linking of both music drivers at once; prevent tearing in fading functions
#49
untoxa
closed
11 months ago
0
Incorrect initialization of hUGEDriver
#48
SuperDisk
closed
1 year ago
1
Cannot compile without a Sprite
#47
mhughson
opened
2 years ago
0
Fix SGB Borders not working on PAL SNES / SGB
#46
joyrider3774
closed
2 years ago
0
SGB Borders don't load on PAL Snes / Super GameBoy
#45
joyrider3774
closed
2 years ago
1
InitScroll() does not reset last_bg_pal_loaded (palettes get appended)
#44
mhughson
closed
1 year ago
5
FadeOut() is broken on DMG
#43
mhughson
opened
2 years ago
1
MoveScroll( ... ) does not support jumping long distances
#42
mhughson
opened
2 years ago
1
Missing information in Music section of tutorial
#41
mhughson
closed
2 years ago
1
Error in Maps section of Tutorial
#40
mhughson
closed
2 years ago
1
Errors in Enemy Sprite section of tutorial
#39
mhughson
closed
2 years ago
1
Request to change sprite collisions
#38
p1nhead98
closed
2 years ago
3
Issue linking gbt_player when running makefile on macOS
#37
martzgb
opened
2 years ago
3
Enhancement Request: Option not to stop music when changing game states
#36
martzgb
closed
2 years ago
1
SpriteManagerLoad() issue loading multiple color palettes from disparate sprites
#35
martzgb
closed
2 years ago
1
Add LCD_isr(); function declaration to main header
#34
aiguanachein
closed
2 years ago
1
Wiki update needed
#33
GrenderG
closed
2 years ago
1
Macos support
#32
rodrigocollavo
closed
1 year ago
0
ZGB path can't have spaces
#31
Aljenci
closed
2 years ago
1
Avoid error in install.bat
#30
Aljenci
closed
2 years ago
2
Support for hUGETracker's hUGEDriver
#29
irishgreencitrus
closed
2 years ago
1
custom font characters
#28
EGAMatsu
opened
3 years ago
1
Fix typo in usage text
#27
jellelicht
closed
3 years ago
0
Check specific tile at specific location ?
#26
rodentcat
closed
2 years ago
3
Var initis for sprite_manager_updateables[]
#25
bbbbbr
closed
3 years ago
1
Add some global variable intializations
#24
bbbbbr
closed
3 years ago
0
Linux build improvements
#23
bbbbbr
opened
3 years ago
0
Cannot build on 2021.0
#22
Warrior555MainsGanon
closed
3 years ago
6
Latest GBDK compatibility
#21
StudioLoading
closed
3 years ago
1
smooth fades
#20
untoxa
closed
2 years ago
3
Fix: garbage data in tile memory with 8x8 sprites
#19
joonamo
closed
4 years ago
1
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