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benreid24
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BLIB
Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine
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Additions for Outpost Engine prototype
#208
benreid24
opened
1 week ago
0
Create engine Stages
#207
benreid24
opened
2 weeks ago
0
Create concept of Player in Engine
#206
benreid24
opened
2 weeks ago
0
Perform rendering in parallel
#205
benreid24
opened
2 weeks ago
1
Create ECS transactions
#204
benreid24
opened
2 weeks ago
2
Defer ECS entity & component destruction
#203
benreid24
opened
2 weeks ago
0
Create Color class
#202
benreid24
opened
2 weeks ago
0
Create BLIB provided entrypoint
#201
benreid24
closed
3 weeks ago
0
Update template repo
#200
benreid24
closed
3 weeks ago
1
Refactor drawable systems
#199
benreid24
closed
3 weeks ago
0
Fix Macos Github build
#198
benreid24
closed
3 weeks ago
0
Possible ECS memory bug
#197
benreid24
closed
3 weeks ago
0
Changes required for Peoplemon upgrade
#196
benreid24
closed
3 weeks ago
0
Final renderer prep for Peoplemon
#195
benreid24
closed
9 months ago
0
Re-implement FileUtil using std::filesystem
#194
benreid24
closed
9 months ago
0
Clean up threadpool and increase test timeout
#193
benreid24
closed
9 months ago
0
Batch draw calls in GUI renderer
#192
benreid24
opened
9 months ago
0
Final renderer prep for Peoplemon
#191
benreid24
closed
9 months ago
0
Threadpool deadlocks occasionally
#190
benreid24
closed
9 months ago
0
Migrate GUI to new renderer
#189
benreid24
closed
9 months ago
0
Migrate Menu to new renderer
#188
benreid24
closed
10 months ago
0
Renderer improvements
#187
benreid24
closed
11 months ago
0
Multithread engine
#186
benreid24
closed
11 months ago
0
Implement time scaling, velocity, and interpolation
#185
benreid24
closed
11 months ago
0
Renderer scene and camera improvements
#184
benreid24
closed
11 months ago
0
Refactor re-entrant mutex
#183
benreid24
closed
3 weeks ago
0
Implement animations and shapes in new renderer
#182
benreid24
closed
11 months ago
0
ECS consistent addresses
#181
benreid24
closed
11 months ago
0
Implement entity relationships in ECS
#180
benreid24
closed
1 year ago
0
Create texture atlases at renderer level to minimize sampler requirements
#179
benreid24
opened
1 year ago
0
Implement compilation of shaders to SPIR-V
#178
benreid24
closed
3 months ago
1
Create benchmark and profiling utilities
#177
benreid24
opened
1 year ago
0
Implement render graph
#176
benreid24
closed
1 year ago
0
Integrate Box2D for 2d physics
#175
benreid24
opened
1 year ago
1
Re-implement FileUtil using std::filesystem
#174
benreid24
closed
9 months ago
0
Implement entity relationships in ECS
#173
benreid24
closed
1 year ago
0
Refactor renderer module layout
#172
benreid24
closed
1 year ago
0
Break apart Renderer module
#171
benreid24
closed
1 year ago
0
Implement ECS-backed Vulkan renderer
#170
benreid24
closed
1 year ago
0
Remove render() from engine::State
#169
benreid24
closed
11 months ago
0
Migrate GUI to new renderer
#168
benreid24
closed
9 months ago
0
Migrate Menu new renderer
#167
benreid24
closed
10 months ago
0
Implement Animations in new renderer
#166
benreid24
closed
11 months ago
0
Implement time scaling and interpolation at the engine level
#165
benreid24
closed
11 months ago
0
Implement Render Graph
#164
benreid24
closed
1 year ago
0
Implement paged ECS component storage for stable addresses
#163
benreid24
closed
11 months ago
0
Multi-pass resource bundling
#162
benreid24
opened
1 year ago
0
Multithread engine
#161
benreid24
closed
11 months ago
0
Create ECS system registry
#160
benreid24
closed
1 year ago
0
Use CMake to create MacOS bundles
#159
benreid24
closed
3 weeks ago
1
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