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df21-net
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patch
This is a repo to host a fan-made patch for Dark Forces
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Dark Tide 3 - reduced loading time for Hangar Bays
#60
VexFidel
opened
1 year ago
0
objective complete sound
#59
jerethk
closed
2 years ago
0
df_base Ramshed - Make the bay elevator better visible
#58
Karjala22
closed
2 years ago
1
df_base Gromas Mines - Add Visuals to the escape tunnel
#57
Karjala22
closed
2 years ago
0
df_base TESTBASE inventory and bay door updates
#56
Karjala22
closed
2 years ago
0
df_base FUELSTAT Add objective to rotate docking arm
#55
Karjala22
closed
2 years ago
0
df_base Sewers Add Objectives for all Switches
#54
Karjala22
closed
2 years ago
0
df_base Fuelstat Spurious Outer Elevator Switch
#53
Karjala22
closed
2 years ago
0
df_custom Dark Tide 4 various bugs
#52
bitcores
opened
2 years ago
0
df_custom Dark Tide 3 various bugs
#51
bitcores
opened
2 years ago
0
df_custom Dark Tide 3 Droid Deception switch puzzle can be bugged to soft lock the player
#50
bitcores
closed
3 years ago
0
df_custom Dark Tide 3 Droid Deception player viewport doesn't transfer to corridor on ending sometimes
#49
bitcores
opened
3 years ago
1
df_custom Dark Tide 3 Droid Deception droid doesn't transfer through doors
#48
bitcores
closed
3 years ago
1
df_custom Dark Tide 3 Hanger Bays misaligned texture on secret at tram drop
#47
bitcores
closed
3 years ago
1
df_custom Dark Tide 3 Droid Deception player can get trapped off screen at puzzle room
#46
bitcores
closed
3 years ago
1
df_custom Dark Tide 3 Hanger Bays death after ending ladder leads to fall damage
#45
bitcores
opened
3 years ago
1
df_base Robotics teleporter chute
#44
jerethk
opened
3 years ago
0
df_base Impcity lifts
#43
jerethk
opened
3 years ago
0
df_base Gromas Mines sequencer charge can be "planted" multiple times
#42
bitcores
closed
3 years ago
1
df_base Nar Shaddaa use animated version of Nava Card
#41
bitcores
closed
3 years ago
0
df_base Sewers texture issues
#40
bitcores
closed
2 years ago
0
df_base Robotics Facility conveyer audio is bugged
#39
bitcores
closed
3 years ago
1
df_base Robotics Facility add player feedback to locked door inside facility
#38
bitcores
closed
2 years ago
0
df_base Research Facility texture issues
#37
bitcores
closed
2 years ago
0
df_base Talay add messages to unpowered doors
#36
bitcores
closed
2 years ago
0
df_base Talay texture issues
#35
bitcores
closed
2 years ago
0
df_base Secret Base texture issues
#34
bitcores
closed
2 years ago
0
df_base Arc Hammer conveyor-elevator
#33
jerethk
closed
2 years ago
0
df_base Nar Shaddaa remote
#32
jerethk
closed
2 years ago
2
df_base Fuel Station default texture
#31
jerethk
closed
3 years ago
0
df_base Detention Center re-work the gas room
#30
bitcores
opened
3 years ago
0
df_base Detention Center switch can get stuck if door blocked by NPC
#29
bitcores
closed
3 years ago
0
df_base Detention Center add an easter egg to the XXX code cell
#28
bitcores
closed
3 years ago
0
df_base Detention Center show current locations of elevators in shaft access room
#27
bitcores
closed
3 years ago
1
df_base Detention Center improve visibility of active/inactive force fields
#26
bitcores
closed
2 years ago
0
df_base Nar Shaddaa backtracking elevator
#25
jerethk
closed
3 years ago
1
df_custom Dark Tide 1 front fortress elevator switch doesn't reset
#24
bitcores
closed
3 years ago
1
df_base Gromas Mines let the player open the core return elevator door from the inside
#23
bitcores
closed
3 years ago
1
df_base Ramsees Hed secret door damages the player
#22
bitcores
closed
3 years ago
1
df_custom Dark Tide 1 Kell Dragons can be frozen in animation
#21
bitcores
closed
3 years ago
1
df_base Detention Center show elevator positions on elevator map
#20
bitcores
closed
2 years ago
0
df_base Detention Center improve feedback from force fields
#19
bitcores
closed
3 years ago
1
df_base Robotics Facility sometimes final objective is not triggered
#18
bitcores
opened
3 years ago
0
df_base Gromas Mines add feedback to the player that doors cannot be opened
#17
bitcores
closed
3 years ago
2
df_base Gromas Mines allow backtracking in the facility until the charge is planted
#16
bitcores
closed
3 years ago
1
df_base Gromas Mines add feedback to the player that entering the corridor causes the doors to start closing
#15
bitcores
closed
3 years ago
1
df_base Gromas Mines exit door puzzle switch can be switched from inside the corridor
#14
bitcores
closed
2 years ago
2
df_base Imperial City update vault puzzle map
#13
bitcores
closed
2 years ago
0
df_base Gromas Mines can kill Phase 1 Trooper through wall
#12
bitcores
closed
3 years ago
3
df_base Fuel Station outer bridge issues
#11
bitcores
closed
3 years ago
1
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