issues
search
dimforge
/
rapier
2D and 3D physics engines focused on performance.
https://rapier.rs
Apache License 2.0
3.77k
stars
235
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Dynamic -> Ground impulse joint limits are (not) flipped
#549
funmaker
closed
2 months ago
0
Get CCD point of impact
#548
ImVexed
opened
7 months ago
0
Sensor collider changes physics simulation
#545
Danvil
closed
5 months ago
5
Custom gravity integration into physics pipeline
#543
robinlacey
opened
8 months ago
3
point of collision with HeightField
#542
politrons
closed
5 months ago
1
debug renderer - update to bevy 0.11
#541
johnny-smitherson
closed
5 months ago
0
update bevy 0.11 - fix compile errors
#540
johnny-smitherson
closed
8 months ago
5
Can testbed visualize coordinate systems?
#539
alexgoto
closed
5 months ago
1
Fix enabling disabled collider
#538
rafalh
closed
8 months ago
1
How do I detect collisions between 2 (or more entities)
#537
jakelacey2012
closed
8 months ago
1
Debug renderer: does not contain mesh data for shapeCasts
#536
GregorAltstaedt
closed
5 months ago
1
Bug points removed example
#535
Ughuuu
closed
3 months ago
0
rapier3d PhysicsPipeline panic on step in /src/partitioning/qbvh/update.rs:367:54
#532
honnisha
closed
3 months ago
4
add bug
#531
Ughuuu
closed
2 months ago
1
Collision group filtering during BroadPhase
#530
grufkork
closed
3 months ago
2
Use the absolute value of the up attribute when calculating up_extent and side_extent
#529
Linentio
closed
9 months ago
1
Examples immediately freeze
#528
JoelCourtney
closed
5 months ago
9
Calculate world center of mass from local com in debug renderer
#527
Aceeri
closed
5 months ago
1
narrow_phase::contacts_with giving wrong contact
#526
cybersoulK
closed
5 months ago
1
Free fall distance calculation doesn't meet expectaion.
#525
ElderJoy
closed
5 months ago
1
Objects fall through TriMesh terrain very easily
#524
LPGhatguy
opened
9 months ago
5
Revolute joint limits not working
#523
noih
closed
5 months ago
1
docs: exclude kinematic/dynamic reversed in description.
#522
waywardmonkeys
closed
10 months ago
1
docs: Expand "wrt" to "with respect to".
#521
waywardmonkeys
closed
10 months ago
1
docs: Minor fixes.
#520
waywardmonkeys
closed
10 months ago
1
ci: Update to `actions/checkout@v3`.
#519
waywardmonkeys
closed
10 months ago
1
deps: Remove unused `indexmap` dep.
#518
waywardmonkeys
closed
10 months ago
1
deps: Update `num-derive` from `0.3` to `0.4`.
#517
waywardmonkeys
closed
10 months ago
1
feat/Color of disabled object will change
#515
Soham1803
closed
7 months ago
1
Does determinism work with `bevy_rapier2d` in wasm?
#514
romdotdog
closed
10 months ago
1
changing RidigBody component at runtime make it stops
#513
Nathan-M-code
opened
10 months ago
2
collider `solver_groups` not behaving as expected
#512
bcolloran
closed
3 months ago
1
fix lock_translations & lock_rotations doesn't work both ways
#511
Triuman
closed
10 months ago
1
Tunneling issue; dynamic body with CCD enabled penetrating heightfield collider
#509
jonlamb-gh
closed
11 months ago
2
Add serde derives to structures in the control module
#508
PaulL48
closed
10 months ago
1
Documentation for understanding physic engines
#507
R2-t
closed
3 months ago
2
Add serde derives for KinematicCharacterController
#506
PaulL48
closed
5 months ago
2
`user_data` for joints
#505
mrDIMAS
closed
10 months ago
1
Bug when importing Cylinder or any shape in JS
#504
Luis-Enrique93
closed
12 months ago
1
Typo in Docs for moving the Collider's Transform (bevy_rapier3d)
#503
alphastrata
closed
5 months ago
1
One-way platform support for the KinematicCharacterController
#502
DevinLeamy
opened
12 months ago
0
Give access to more vehicle controller fields
#501
sebcrozet
closed
12 months ago
0
Angular joint limit value halved and never goes beyond PI
#499
midstreeeam
opened
1 year ago
3
What is wrt?
#498
kantum
closed
10 months ago
6
Kinematic character controller collision groups not working
#497
DevinLeamy
opened
1 year ago
0
Swapped Words In QueryFilterFlags Documentation
#496
dev-bitamin
closed
10 months ago
0
Remove usage of magic numbers in DynamicRaycastVehicleController
#495
JohnTheCoolingFan
opened
1 year ago
0
hey, is there a way to use Rapier without rayon ?
#494
Kiddinglife
closed
1 year ago
2
Delete mention of removed `PhysicsPipeline::step_generic`
#493
Imberflur
closed
1 year ago
1
Cannot set KinematicCharacterController.up to the negative Y axis
#492
mhcerri
opened
1 year ago
1
Previous
Next