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dimforge
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rapier
2D and 3D physics engines focused on performance.
https://rapier.rs
Apache License 2.0
3.8k
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236
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fix lock_translations & lock_rotations doesn't work both ways
#511
Triuman
closed
10 months ago
1
Tunneling issue; dynamic body with CCD enabled penetrating heightfield collider
#509
jonlamb-gh
closed
11 months ago
2
Add serde derives to structures in the control module
#508
PaulL48
closed
10 months ago
1
Documentation for understanding physic engines
#507
R2-t
closed
3 months ago
2
Add serde derives for KinematicCharacterController
#506
PaulL48
closed
5 months ago
2
`user_data` for joints
#505
mrDIMAS
closed
10 months ago
1
Bug when importing Cylinder or any shape in JS
#504
Luis-Enrique93
closed
1 year ago
1
Typo in Docs for moving the Collider's Transform (bevy_rapier3d)
#503
alphastrata
closed
5 months ago
1
One-way platform support for the KinematicCharacterController
#502
DevinLeamy
opened
1 year ago
0
Give access to more vehicle controller fields
#501
sebcrozet
closed
1 year ago
0
Angular joint limit value halved and never goes beyond PI
#499
midstreeeam
opened
1 year ago
3
What is wrt?
#498
kantum
closed
10 months ago
6
Kinematic character controller collision groups not working
#497
DevinLeamy
opened
1 year ago
0
Swapped Words In QueryFilterFlags Documentation
#496
dev-bitamin
closed
10 months ago
0
Remove usage of magic numbers in DynamicRaycastVehicleController
#495
JohnTheCoolingFan
opened
1 year ago
0
hey, is there a way to use Rapier without rayon ?
#494
Kiddinglife
closed
1 year ago
2
Delete mention of removed `PhysicsPipeline::step_generic`
#493
Imberflur
closed
1 year ago
1
Cannot set KinematicCharacterController.up to the negative Y axis
#492
mhcerri
opened
1 year ago
1
Upgrade http links to https in Cargo.toml
#491
Benjins-automation
closed
1 year ago
1
Debug renderer: indicate disabled rigidbodies and colliders
#489
Alainx277
closed
7 months ago
0
Kinematic character controller dips and can eventually fall through moving vertical platform
#488
robertlong
opened
1 year ago
0
World.intersectionsWithPoint sometimes fails mysteriously
#487
viridia
closed
1 year ago
1
vector![] macro expansion requires nalgebra to be imported
#486
darthdeus
opened
1 year ago
0
Kinematic Character Controller move_shape clips through objects when desired_translation is zero
#485
stefnotch
opened
1 year ago
2
Prevent testbed.rs from crashing when pressing D
#484
stefnotch
closed
1 year ago
1
How to run the same time under different refresh rates
#483
gygy1993
closed
1 year ago
4
should allow grounding with no movement counter to the up direction
#481
ChrisJanssens
opened
1 year ago
1
rustdoc documentation pattern of "set_foo() /// sets foo"
#480
kornelski
opened
1 year ago
0
Hierarchical kinematic motion
#479
Ralith
opened
1 year ago
0
Fix out of bounds access
#478
AnthonyTornetta
closed
2 months ago
1
Panic when changing rigid body types or when disabling rigid bodies that are colliding with each other in bevy plugin w/ fixed time step.
#477
AnthonyTornetta
opened
1 year ago
1
Fix doc-links for `ColliderBuilder` and `RigidBodyBuilder`
#476
MrGunflame
closed
1 year ago
1
Add a predicate to the DebugRenderBackend to filter out objects that are being rendered
#474
sebcrozet
closed
1 year ago
1
Expose the spherical joint’s local frames more explicitly.
#473
sebcrozet
closed
1 year ago
0
Fix docs for method setting kinematic translation/rotation
#471
sebcrozet
closed
1 year ago
0
#465 Add is_sliding_down_slope field to EffectiveCharacterMovement
#470
Jeff425
closed
1 year ago
2
Swapped Words In Rigidbody Documentation
#469
YouSafe
closed
1 year ago
0
Add Ability to Control Side-to-Side Grip / Forward Grip of Raycast Vehicle Wheels
#468
aunyks
closed
1 year ago
1
Add optional bevy feature for reflection
#467
janhohenheim
closed
3 months ago
4
Possible Performance Bug on Physics::step, specifically Query::update_incremental
#466
cybersoulK
closed
3 months ago
5
KinematicCharacterController min_slope_slide_angle does not send any information to output when slope angle is larger than min_slope_slide_angle
#465
Jeff425
closed
1 year ago
4
stacking simulations
#464
logixworx
closed
1 year ago
1
Prevent parallel wasm builds
#461
bugQ
opened
1 year ago
1
Add `Group` inside `CollisionEvent`
#460
GuillaumeGomez
closed
1 year ago
1
Getting started page code is outdated
#459
frederickjjoubert
closed
1 year ago
2
Query joint angles/positions and set joint forces/torques directly?
#457
torshepherd
opened
1 year ago
0
[Feature Request] Support shift origin function
#456
LogicFan
opened
1 year ago
1
jittering and jumpyness with sharp convex hulls (rapier3d-compat)
#455
drcmda
closed
1 year ago
1
Fix typo in `EventHandler::handle_collision_event`
#454
JRF63
closed
1 year ago
1
Feature request: Expose local_frame on Spherical Joints
#453
luxalpa
closed
1 year ago
0
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