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drfrag666
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gzdoom
GZDoom adds an OpenGL renderer to the ZDoom source port.
http://gzdoom.drdteam.org
GNU General Public License v3.0
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Add support for multiple mapinfo files
#40
FrostKnight
opened
4 months ago
0
- make sigil 2 work and put it in order after Sigil in the iwad loader
#39
madame-rachelle
closed
5 months ago
0
LZDoom 3.88b works ok on XP but binary is Vista+
#38
TheElf01
closed
1 year ago
1
LZDoom 3.88b crash with 32bit version in Ashes Afterglow
#37
pachuco
closed
1 year ago
6
Keeping up the Win98 compatibility
#36
mallory98e
closed
1 year ago
3
[BUG] lzdoom does not start after updating llvm-libs (13.0.1-6 → 14.0.6-1)
#35
Vomitor456
closed
1 year ago
1
- fixed fluidsynth settings getting reset to default on init
#34
emawind84
closed
2 years ago
0
gus timidity+ and wildmidi emulation fix
#33
emawind84
closed
2 years ago
8
- fixed typo in language files
#32
emawind84
closed
2 years ago
3
- Moved NRFTL before DOOM 2: Hell on Earth
#31
emawind84
closed
2 years ago
14
- Added missing parameter to A_PlayWeaponSound
#30
emawind84
closed
2 years ago
1
- fixed crash when cmap is null, prevent access violation exception
#29
emawind84
closed
2 years ago
0
add console command to reset a CVAR to default value
#28
emawind84
closed
3 years ago
1
Fixed issue with UniqueList and portals creation
#27
emawind84
closed
3 years ago
7
- make `DI_ALPHAMAPPED` change the style to `STYLE_Shaded` in the status bar drawer
#26
emawind84
closed
3 years ago
0
Added main menu binding option for
#25
madmodder123
closed
3 years ago
1
Softpoly crash on the Raspberry Pi 4
#24
drfrag666
closed
1 year ago
1
Added main menu binding option
#23
madmodder123
closed
3 years ago
6
[Feature Request] Screen bilinear scaling in software mode
#22
vanfanel
closed
1 year ago
2
Cannot start LZDoom without config file
#21
alexey-lysiuk
closed
3 years ago
4
Is Vulkan renderer supposed to be working with LZDoom?
#20
vanfanel
closed
3 years ago
34
SoftPoly: Fixed the md3 models, you can now correctly display the fra…
#19
Erick194
closed
3 years ago
3
SoftPoly: Fixed the screen turning white with invulnerability sphere in Doom and in Heretic avoiding color errors in some pixels when activating the "ring of invincibility".
#18
Erick194
closed
3 years ago
1
A solution to the error of dynamic lights, mentioned by @drfrag666
#17
Erick194
closed
3 years ago
0
Compiling on RG351P handled (aarm64)
#16
XargonWan
closed
3 years ago
5
Significant slowdown when using fullscreen vs. windowed on raspi 3/4
#15
NickZ
closed
4 years ago
6
Add "Scale to nearest integer" for status bar
#14
NickZ
closed
4 years ago
1
Mouse doesn't work properly in menus with scaled fullscreen resolution
#13
NickZ
closed
4 years ago
24
Add resolution auto-detection on startup
#12
NickZ
closed
4 years ago
1
No way to discriminate gamepad input
#11
Denshadego
closed
4 years ago
9
Use signal handler to invoke call_terms() before exit when possible
#10
psyke83
closed
5 years ago
10
Textures don't scale in software renderer in all GZDoom Legacy releases (including 3.8.1)
#9
mjr4077au
closed
5 years ago
1
zDoom32 Sometimes Runs Extremely Slowly
#8
yuljk
closed
5 years ago
2
src/p_spec.cpp hexenScrollies array triggers multiple gcc errors
#7
OrdinaryMagician
closed
5 years ago
2
Missing cmdlib.h include in src/posix/i_steam.cpp
#6
OrdinaryMagician
closed
5 years ago
9
Sprite transparent bug in software ,Truecolor Polyobject with Direct x. And linear upscaling y midmapping don´t working in truepoly
#5
hyperJJmaster
closed
5 years ago
3
Myabe add a Discord Rich Presence support?
#4
DartPower
closed
5 years ago
1
Please make a DOS version of ZDoom32 or like this (DJGPP)
#3
DartPower
closed
5 years ago
1
[Windows] Please rename the "Application Name" in lzdoom
#2
DartPower
closed
6 years ago
1
Create a D3D11 backend based on the initial work by dpJudas in the d3d11target branch.
#1
drfrag666
closed
5 years ago
2