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dwmkerr
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sharpgl
Use OpenGL in .NET applications. SharpGL wraps all modern OpenGL features and offers a powerful scene graph to aid development.
MIT License
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FrameRate and DrawFPS Properties in SceneView.xaml.cs is registered to OpenGLControl
#130
ftlPhysicsGuy
opened
7 years ago
0
Forgotten increment in drawing mechanisms sample
#129
Timmitry
closed
5 years ago
1
Fixed a crash caused by invalid glGetStringi return type
#128
mohsenheydari
closed
4 years ago
1
glMapBufferRange still missing?
#127
kyjak
opened
7 years ago
0
Toolbox import fails
#126
kyjak
opened
7 years ago
0
Windows XP .NET 3.5
#125
CyberFoxHax
opened
7 years ago
0
Windows 10 compatibility
#124
jonnius
closed
7 years ago
2
Added Cleaning window registration, to avoid errors by using multiple…
#123
mheyde
closed
5 years ago
1
Additional TexImage overloads
#122
joshuanapoli
closed
5 years ago
0
Alternative to using CreateBitmapSourceFromHBitmap for rendering in WPF
#121
ftlPhysicsGuy
opened
8 years ago
8
Use of GL_COLOR_MATERIAL with VBOs?
#120
dragon42
opened
8 years ago
0
Update .vsix extension installer for VS2015
#119
IAbstract
opened
8 years ago
0
Tesselators/Delegates.cs not included in csproj
#118
Emyr42
opened
8 years ago
0
Multiple OpenGLControl on the same form
#117
davidedec
opened
8 years ago
5
Added NV_DX_interop(2) and a sample application for WPF
#116
LittleFox94
closed
4 years ago
7
VBO not working.
#115
dragon42
closed
9 years ago
4
Dropping the OpenGLControl onto a form in design view does nothing in SharpDevelop
#114
ghost
opened
9 years ago
0
Fixed OBJ importer
#113
MaKiPL
closed
5 years ago
1
FPS limit not respected
#112
rcurtis
opened
9 years ago
1
DispatchTimer Priority for drawing in OpenGLControl
#111
ThVoss
opened
9 years ago
3
SharpGL for WPF call to GC.Collect
#110
ThVoss
opened
9 years ago
0
a bug in OpenGL.GDItoOpenGL(ref int x, ref int y); when y is 0?
#109
bitzhuwei
opened
9 years ago
0
How to do picking in Shader+VBO?
#108
bitzhuwei
closed
9 years ago
0
Is it necessary to start a new thread for opengl's current context?
#107
bitzhuwei
opened
9 years ago
0
remove useless OpenGL instance in SceneControl.scene
#106
bitzhuwei
closed
1 year ago
5
There is an OpenGL instance with its 'RenderContextProvider' unbinded in 'SceneControl'
#105
bitzhuwei
opened
9 years ago
3
Update ArcBall.cs
#104
bitzhuwei
closed
9 years ago
14
DrawFPS problem
#103
roman-belfer
opened
9 years ago
3
ArcBallCamera not working properly in DataLoader tool
#102
Lodran
opened
9 years ago
1
GL_LINES
#101
randeye
closed
9 years ago
2
Can I use cyrillic signs?
#100
roman-belfer
closed
9 years ago
0
ArcBallCamera can be applied to camera with any position, target and upVector
#99
bitzhuwei
closed
9 years ago
0
Odd issue with shader attribute binding
#98
govind-mukundan
opened
9 years ago
0
Shared OpenGL Rendercontext
#97
ThVoss
opened
9 years ago
10
Modern OpenGl and calls to deprecated functions
#96
ThVoss
opened
9 years ago
1
Added WPF RenderTrigger
#95
HellGate94
closed
4 years ago
2
Buffer memory not released
#94
GEMISIS
opened
9 years ago
4
Design draft for 2D abstraction layer
#93
robinsedlaczek
opened
9 years ago
0
How can I use it to play a video in stereo 3d format?
#92
RYG81
opened
9 years ago
22
Visual studio2015 extensions
#91
robinsedlaczek
closed
9 years ago
22
Packages: Update descriptions of deprecated packages
#90
dwmkerr
opened
9 years ago
0
Extensions: Visual Studio Extensions should reference new Nuget packages
#89
dwmkerr
opened
9 years ago
1
Tiny layer to get OpenGL more structured
#88
robinsedlaczek
opened
9 years ago
0
Design draft for 2D abstractions
#87
robinsedlaczek
opened
9 years ago
1
Core: OpenGL 3.0 EXT_draw_buffers2
#86
dwmkerr
opened
9 years ago
0
Core: OpenGL 3.0 Half Float Support
#85
dwmkerr
opened
9 years ago
0
OpenGL 3.2 extensions missing
#84
dwmkerr
closed
9 years ago
1
OpenGL 4.1 extensions missing
#83
dwmkerr
closed
9 years ago
1
OpenGL 3.3 Extensions Missing
#82
dwmkerr
closed
9 years ago
1
OpenGL 3.0 Extensions missing
#81
dwmkerr
closed
9 years ago
1
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