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firebelley
/
godot-export
Automatically exports your Godot games.
MIT License
460
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53
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v4.1.0
#82
firebelley
closed
1 year ago
0
Bump ajv from 6.10.2 to 6.12.6
#81
dependabot[bot]
closed
1 year ago
1
Bump minimist from 1.2.5 to 1.2.6
#80
dependabot[bot]
closed
1 year ago
1
Bump node-fetch from 2.6.1 to 2.6.7
#79
dependabot[bot]
closed
1 year ago
1
Update 4.0.0
#78
firebelley
closed
1 year ago
8
Make GitHub Release Executables Optional
#77
knightofiam
closed
1 year ago
3
Use GitHub API to generate release notes
#76
manuel3108
closed
2 years ago
3
Make godot verbose build optional
#75
manuel3108
closed
1 year ago
3
How to make it create artifact instead of release
#74
BlockOG
closed
2 years ago
2
editor_settings-3.tres does not include keystore
#73
bend-n
closed
1 year ago
3
How should one package the executable/export templates when using a custom build?
#72
bend-n
closed
2 years ago
0
Release notes show only last commit
#71
rafallus
closed
2 years ago
2
.import folder, extensions mentioned
#70
tom-leys
closed
1 year ago
1
v3.0.0
#69
firebelley
closed
2 years ago
0
If relative_project_path is set, it should be appended when use_preset_export_path
#68
tom-leys
closed
1 year ago
3
Obtain new release version after export
#67
raffomania
closed
1 year ago
3
Bump node-fetch from 2.6.0 to 2.6.1
#66
dependabot[bot]
closed
2 years ago
0
fix custom godot build version numbers
#65
IsjaslawEisenstadt
closed
2 years ago
3
Template name error when using RC/Beta versions
#64
IsjaslawEisenstadt
closed
2 years ago
1
Bump path-parse from 1.0.6 to 1.0.7
#63
dependabot[bot]
closed
2 years ago
0
Failed to add secret. Secret names must not start with GITHUB_.
#62
guysoft
closed
2 years ago
2
Release customization
#61
knightofiam
closed
3 years ago
2
Bump glob-parent from 5.1.0 to 5.1.2
#60
dependabot[bot]
closed
2 years ago
0
ERROR: initialize: X11 Display is not available
#59
telmotrooper
closed
3 years ago
3
Support for OS X builds in Godot 3.3+
#58
RKelln
closed
2 years ago
3
Bump hosted-git-info from 2.8.5 to 2.8.9
#57
dependabot[bot]
closed
2 years ago
0
Bump lodash from 4.17.15 to 4.17.21
#56
dependabot[bot]
closed
2 years ago
0
Install Wine in a better way
#55
firebelley
closed
3 years ago
0
v2.7.0
#54
firebelley
closed
3 years ago
0
Export for Windows failing (missing template)
#53
gabeklavans
closed
3 years ago
1
Custom editor settings are always overwritten
#52
knightofiam
closed
1 year ago
8
Update README for Ubuntu 20.04 & Godot Mono Prerequisite
#51
knightofiam
closed
3 years ago
22
Android export: more docs and sensible defaults
#50
pierpo
closed
3 years ago
3
Android export
#49
ricardoalcantara
closed
3 years ago
2
Use on Azure piplines?
#48
PizzaConsole
closed
3 years ago
0
what is the format for the relative path when its not in the root dir?
#47
PizzaConsole
closed
3 years ago
2
Wine install fails for ubuntu latest (20.04)
#46
firebelley
closed
3 years ago
1
Bump ini from 1.3.5 to 1.3.6
#45
dependabot[bot]
closed
3 years ago
1
Add auxiliary files to release archive
#44
outfrost
closed
1 year ago
3
Unable to locate executable file: godot.
#43
knightofiam
closed
1 year ago
7
do not force editor settings overwrite
#42
firebelley
closed
3 years ago
0
Update editor_settings-3.tres
#41
gumaciel
closed
3 years ago
1
[ERROR] Export for Android not working (ADB and Debug keystore not configured)
#40
gumaciel
closed
3 years ago
4
Please add Android Custom Build
#39
gumaciel
closed
3 years ago
3
Include export directory itself in release archives
#38
outfrost
closed
1 year ago
4
Add Android configuration for runner.
#37
ndarilek
closed
3 years ago
7
v2.5.0
#36
firebelley
closed
3 years ago
0
add-path warning - will be disabled soon
#35
d4rkd0s
closed
3 years ago
4
Error: The process '/home/runner/.local/share/godot/godot_executable/godot' failed with exit code 1 when building for linux (64-bit)
#34
AwesomeKalin
closed
3 years ago
2
Possible Platforms
#33
AwesomeKalin
closed
3 years ago
2
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