issues
search
godotengine
/
godot-cpp
C++ bindings for the Godot script API
MIT License
1.75k
stars
578
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
`Variant::iter_get` on empty `Array` crashes in release, but no errors reported in debug
#1652
allenwp
opened
18 hours ago
0
CMake: Enable using clang-cl on windows
#1651
enetheru
opened
2 days ago
1
Added options to enable/disable targets to be added to a cmake build.
#1650
Torets
opened
2 days ago
1
CMake: fix break for build prior to modernisation PR
#1649
enetheru
opened
2 days ago
0
CMake: add dev feature tag when GODOT_DEV_BUILD is enabled.
#1648
enetheru
opened
2 days ago
1
CMake: Align MSVC runtime (MD[d], MT) options to engine
#1647
enetheru
opened
3 days ago
4
Making godot-cpp scons more idiomatic
#1646
Ivorforce
opened
4 days ago
0
Move tools to site_scons/site_tools, which is the canonical scons tools directory. Pass env["toolpath"] down the tool chain in godotcpp.py.
#1645
Ivorforce
opened
6 days ago
3
Transform3D::looking_at() missing use_model_front
#1644
sash-rc
opened
1 week ago
2
Godot-CPP think GDExtension built for Godot 4.4?
#1643
SentimeterGG
closed
1 week ago
5
Add scons with_x86_64h option on macOS
#1642
Ivorforce
opened
1 week ago
1
Calling varargs methods without arguments causes a validated call failure
#1641
Ivorforce
closed
6 days ago
2
[4.3] Resource::get_rid is not exposed as virtual
#1640
mohsenph69
opened
1 week ago
3
[Web] Don't cache emsdk
#1639
AThousandShips
closed
2 weeks ago
1
Add compatibility-only suffix to env, denoting what environment the binary is compatible with.
#1638
Ivorforce
closed
2 weeks ago
2
AudioFrame missing functionality in godotengine/godot-cpp vs godotengine/godot?
#1637
NexusDarkshade
closed
2 weeks ago
2
EditorSyntaxHighlighter is missing `_create()`
#1636
FractalDiane
opened
2 weeks ago
1
add clang-tidy configuration
#1635
sondredl
closed
2 weeks ago
2
Missing `is_conformal` for `Basis` and `Transform2D`
#1634
SebMenozzi
opened
3 weeks ago
1
macOS and iOS arch build behavior does not match Godot upstream
#1633
Ivorforce
opened
3 weeks ago
8
Cherry-picks for the godot-cpp 4.3 branch - 2nd batch
#1632
dsnopek
closed
3 weeks ago
1
Cherry-picks for the godot-cpp 4.2 branch - 8th batch
#1631
dsnopek
closed
3 weeks ago
0
Sync `Quaternion` with the version in Godot
#1630
dsnopek
closed
3 weeks ago
0
Wrong function conversion from Euler to Quaternion
#1629
fire
closed
3 weeks ago
4
fix typed_dictionary compile-time regression
#1628
IvanInventor
opened
1 month ago
0
Binary bloat discussion
#1627
jordo
opened
1 month ago
12
Remove unimplemented static variant functions 'blend' and 'interpolate'…
#1626
ruffenman
closed
3 weeks ago
0
Add `p_use_model_front` to `Basis::looking_at()`
#1625
Flarkk
closed
1 month ago
2
`Basis::looking_at()` does not expose parameter `use_model_front`
#1624
Flarkk
closed
1 month ago
0
c++ GDExtension how to get Autoload Global Data
#1623
Caesar454905970
opened
1 month ago
2
CI: Add `runner` workflow to call other workflows
#1622
Repiteo
closed
3 weeks ago
0
static inline is bad. Generates too much code that the linker can't remove.
#1621
jordo
opened
1 month ago
11
Enums defined with enum classes in-engine are not using enum classes in godot-cpp
#1620
aaronfranke
opened
1 month ago
1
Editor macros such as `EDITOR_GET` and `EDSCALE` are not available
#1619
aaronfranke
opened
1 month ago
0
Installation is resulting as error stating "The system cannot find the file specified Linking Static Library"
#1618
brahma0545
opened
1 month ago
3
Use namespace in defs.hpp
#1617
zhehangd
opened
1 month ago
9
Don't print an error when decoding a null Ref<T>
#1616
dsnopek
opened
1 month ago
1
Passing `null` for `RefCounted` argument from GDScript prints error (though the function runs without problems)
#1615
Maximilian-Seitz
opened
1 month ago
1
Cherrypicks "[SCons] Enable WASM_BIGINT in web builds" into 4.3 branch
#1614
fwsGonzo
closed
3 weeks ago
2
Don't build universal binaries for macOS / iOS when dev_build=yes, to save on dev build time
#1613
Ivorforce
opened
1 month ago
4
Fix CallableCustom comparison function handling
#1612
kisg
opened
1 month ago
3
SCons: Don't cache libraries
#1611
Repiteo
closed
1 month ago
2
Compile time regression(?)
#1610
IvanInventor
opened
2 months ago
1
Rename Vector4.components -> coords.
#1609
Ivorforce
closed
3 weeks ago
6
Rename Vector4.components -> coord
#1608
Ivorforce
closed
2 months ago
4
Fix build location of macos of the test project.
#1607
Ivorforce
closed
1 month ago
3
Add 3 unit tests for packed arrays
#1606
Ivorforce
closed
2 months ago
2
Bug when using the String module operator for Variant type.
#1605
YooRarely
opened
2 months ago
2
Missing functions to have parity with Godot modules
#1604
dmlary
opened
2 months ago
0
[SCons] Enable WASM_BIGINT in web builds
#1603
Faless
closed
2 months ago
3
Next