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godotengine
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godot-vscode-plugin
Godot development tools for VSCode
MIT License
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Bump actions/upload-artifact from 4.0.0 to 4.2.0
#572
dependabot[bot]
closed
5 months ago
0
fix Godot4.x debug console print multiple logs into one line.
#571
kaluluosi
closed
5 months ago
1
Incomplete readme's configuration section for Windows & Powershell
#570
WebF0x
closed
5 months ago
18
Bump actions/upload-artifact from 4.0.0 to 4.1.0
#569
dependabot[bot]
closed
5 months ago
1
Add option for disabling formatter
#568
MarkhorDev
closed
5 months ago
5
Can't see scene tree (remote) from the godot when start debugger
#567
marko995
closed
4 months ago
2
Add #region code folding
#566
jsbeckr
closed
5 months ago
1
Active Scene Tree saying data has not been requested
#565
BrysonMcI
closed
4 months ago
2
Terminal Formatting
#564
moritztim
closed
6 months ago
7
Prerelease Version on Marketplace
#563
moritztim
closed
4 months ago
15
any keyword between : and end of line gets treated as type by highlighter
#562
moritztim
closed
6 months ago
3
Launching the editor opens a new custom terminal
#561
DaelonSuzuka
closed
6 months ago
0
Debug current scene: No scene pinned
#560
DeszkaCodes
closed
6 months ago
5
Various highlighting/formatting fixes
#559
DaelonSuzuka
closed
6 months ago
0
Code highlight stays at same color
#558
EduardoJuliao
opened
6 months ago
3
Fix BBCode [br] not rendering in hover
#557
DeszkaCodes
closed
6 months ago
5
Bump actions/setup-node from 4.0.0 to 4.0.1
#556
dependabot[bot]
closed
6 months ago
0
New formatter wrongly removes whitespace after get_node() shorthand ($) and before cast keyword
#555
witnessmonolith
closed
6 months ago
9
debugger shows null value for all variables
#554
davidkol
closed
4 months ago
6
Clean up project and version detection
#553
DaelonSuzuka
closed
6 months ago
0
Opening json files from godot editor will only open them in godot script editor, preventing saving of changes made in vscode
#552
DannyMichaud
closed
6 months ago
2
launch_scene setting not working
#551
DeszkaCodes
closed
6 months ago
4
Bump actions/setup-node from 4.0.0 to 4.0.1
#550
dependabot[bot]
closed
6 months ago
0
Bump actions/upload-artifact from 3.1.3 to 4.0.0
#549
dependabot[bot]
closed
6 months ago
0
Extension fails to parse version of linux Godot build
#548
meelkor
closed
6 months ago
4
Support Region blocks
#547
microBob
closed
6 months ago
3
Failed to launch Godot instance on VSCode
#546
CapitaoFantastico
closed
6 months ago
10
Add snapshot tests to formatter
#545
sandygk
closed
6 months ago
4
Fix variables with leading underscores
#544
DenisBelmondo
closed
6 months ago
1
breakpoint cancellation fails to synchronize
#543
funny-cat-happy
closed
6 months ago
2
`"patterns"` array does not work with `"match"` TextMate
#542
RedCMD
closed
4 months ago
3
Open documentation from "go to definition" on native symbols
#541
levidavidmurray
closed
7 months ago
2
Debugger can't find project.godot in workspace
#540
moritztim
closed
7 months ago
1
Debugger instance not stopped after permission denied
#539
moritztim
closed
4 months ago
3
match always highlighted red
#538
moritztim
closed
7 months ago
5
var foo:int: not highlighted
#537
moritztim
closed
7 months ago
1
Wrong auto-indentation
#536
moritztim
closed
7 months ago
1
Hovering over any non-symbol shows all enums
#535
moritztim
closed
7 months ago
1
Comments get hover documentation
#534
moritztim
closed
7 months ago
5
Built in Markdown not rendered
#533
moritztim
closed
4 months ago
3
No .tscn color syntax on master
#532
sandygk
closed
7 months ago
4
Add full C# support
#531
joined72
closed
7 months ago
5
Attaching the Debugger to Running Godot 4.1 Mono Instance Does Not Work Using Latest
#530
TheKizzyDev
opened
7 months ago
6
Various QoL Improvements
#529
DaelonSuzuka
closed
7 months ago
39
More debugger improvements
#528
DaelonSuzuka
closed
7 months ago
0
A named enum results in 'no symbols found' in outline
#527
electroexecutioner
opened
7 months ago
2
Adjust Godot version detection regex
#526
mlsvrts
closed
7 months ago
3
Wrong syntax highlighting when using ```%``` in a function call until EOF
#525
MartinVacheron
closed
4 months ago
2
Crashes occur when trying to print non-English characters or view them in the watcher.
#524
rkxhs02
closed
5 months ago
10
Add 'await' keyword syntax highlighting for Godot 4 versions
#523
shaugnmarc
closed
8 months ago
1
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