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guilemouse
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Overthrow
An effort to balance and fix the dynamic and persistent revolution platform for Arma 3.
https://steamcommunity.com/sharedfiles/filedetails/?id=2572102841
GNU General Public License v2.0
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ToDo: Check ALL money transactions to global wallet limit.
#43
guilemouse
opened
3 years ago
0
Documentation of Priest-dev(temp) adding player to player currency transaction.
#42
guilemouse
opened
3 years ago
0
Priests spawning in buildings (Underneath sometimes)
#41
guilemouse
closed
3 years ago
1
Checkpoints: the inventory search itself never starts and if leave the checkpoint gets shot.
#40
guilemouse
opened
3 years ago
1
ACE: Mortars not working on rearm.
#39
guilemouse
opened
3 years ago
0
Warehouse Procuring vehicles lists 3 duplicates.
#38
guilemouse
opened
3 years ago
0
AddAction for Warehouse ammo box lists 1 duplicate.
#37
guilemouse
opened
3 years ago
0
Player NVGs state does not dictate build menu camera view.
#36
guilemouse
closed
3 years ago
0
Importing cost is tied to national support.
#35
guilemouse
opened
3 years ago
0
Startup parameter: teleport - free, still charges money
#34
lymem
opened
3 years ago
1
Item name/image check for Shops and faction leader shops too.
#31
guilemouse
opened
3 years ago
0
Factory output should be another box?
#30
guilemouse
opened
3 years ago
0
Resistant support for towns needs to format Exponential number to human readable.
#29
guilemouse
closed
3 years ago
1
Enhance new "search" feature so the upper/lower case of users does not impact text results.
#28
guilemouse
closed
3 years ago
0
Comms Alpha (Tanoa) after capture does not allow player to use the barracks.
#27
guilemouse
opened
3 years ago
0
Barracks in NATO comms outposts have no owner and are throwing exceptions due to this.
#26
guilemouse
closed
3 years ago
1
Add more ways for players to earn faction reputation.
#25
guilemouse
closed
3 years ago
3
Revive the Church and Priest? To condense "money" variable into lower denominations.
#24
guilemouse
closed
3 years ago
13
ACE Remove Confirm Remove 3x
#23
guilemouse
closed
3 years ago
0
Fix Number exponential problem as displayed here...
#22
guilemouse
closed
3 years ago
0
Replacing of player variable "OT_fitness" and other stats.
#21
guilemouse
closed
3 years ago
0
Streamline player home ownerships.
#20
guilemouse
opened
3 years ago
1
NPCs spawn with blank ammo.
#19
guilemouse
closed
3 years ago
0
Factory queue is bloated and chokes
#18
guilemouse
opened
3 years ago
1
Pier dock workers flee at firefights.
#17
guilemouse
closed
3 years ago
1
ACE: Fuel trucks unable to be refueled.
#16
guilemouse
opened
3 years ago
2
Mk6 Mortar no ammo after initial firing and unable to be rearmed.
#15
guilemouse
closed
3 years ago
1
Illegal items while spotted is very limited
#14
guilemouse
opened
3 years ago
0
JOBS/missions/Quests Escort/Scout/Recon are currently broken
#10
guilemouse
opened
3 years ago
9
NATO FOB at 041062 ruins should not spawn 2 units under rocks
#9
guilemouse
opened
3 years ago
1
Lights are suppose to be in homes so your homes aren't 404 at night
#8
guilemouse
opened
3 years ago
1
Ferry service: george town => katouka = stuck in rock near beach
#7
guilemouse
opened
3 years ago
1
Unset home to FOB to garrison troops there shouldn't be a requirement to garrison troops
#6
guilemouse
opened
3 years ago
0
Give Non-DLC players a truck to rival the FART truck's AOE 150m pick up radius
#5
guilemouse
closed
3 years ago
1
Standardizing trucks so "Truck_F" no longer is infinite carry capacity
#4
guilemouse
closed
3 years ago
1