issues
search
hpi-swa-lab
/
godot-pronto
https://hpi-swa-lab.github.io/godot-pronto/
18
stars
4
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
#thumb("") comment causes inconsistent node description based on OS
#210
jgrenda
opened
6 months ago
0
get_tree().reload_current_scene() causes at("") to crash game
#209
jgrenda
opened
7 months ago
0
Further improvements in State Machine
#208
frcroth
closed
7 months ago
0
Triggering triggers for StateMachineBehavior unsuccessful for different behaviors
#207
jgrenda
closed
7 months ago
2
StateTransitionConfigurator TriggerSelection should show current trigger
#206
jgrenda
closed
7 months ago
2
StateTransitionConfigurator not movable
#205
jgrenda
closed
7 months ago
2
Improve state machines
#204
frcroth
closed
7 months ago
0
Add option to duplicate resources of spawned nodes when using SpawnerBehavior
#203
leogeier
opened
8 months ago
0
Fix error when deleting nodes with incoming connections
#202
JulianEgbert
closed
8 months ago
1
Connections sometimes get drawn behind game objects
#201
jgrenda
opened
9 months ago
0
Deleting nodes with incoming connections causes errors
#200
jgrenda
closed
8 months ago
7
(Placeholder) Handles don't respect rotation
#199
jgrenda
closed
8 months ago
3
Cooldown Behavior
#198
jgrenda
opened
9 months ago
0
Store auto-completion recommends variables from different scenes
#197
jgrenda
closed
8 months ago
0
Connection drag targets become sticky when scrolling while visible
#196
jgrenda
opened
9 months ago
7
Draw connections and respective text independent of parent rotation in editor
#195
jgrenda
closed
8 months ago
1
Auto-completion in n2n configurator hidden behind other UI elements
#194
jgrenda
opened
9 months ago
1
Rework State Machines
#193
frcroth
closed
8 months ago
0
When using a SubViewport the behaviour-handles are shown
#192
SaturnHafen
opened
10 months ago
2
`Prototyping UI` is currently broking (Move/resize)
#191
JulianEgbert
closed
10 months ago
0
Display the available controls for the player - Behavior
#190
JulianEgbert
opened
10 months ago
0
Godot 4.2 Beta Dokumentation
#189
JulianEgbert
opened
10 months ago
0
Easy option to restart game (in export)
#188
JulianEgbert
closed
7 months ago
2
Error when key in `KeyBehavior` is not valid or show a searchable select
#187
tom95
closed
8 months ago
0
Merge InstanceBehavior and SpawnerBehavior
#186
leogeier
opened
10 months ago
0
PrototypingUI does not follow camera node
#185
leogeier
closed
10 months ago
0
PlaceholderBehavior's sprite doe snot work with Light Only mode
#184
leogeier
opened
10 months ago
0
It's difficult to connect objects if they don't fit on the same screen
#183
leogeier
opened
10 months ago
0
References in connections cannot be changed after creation
#182
leogeier
opened
10 months ago
0
Drop Lists can cover each other, making targets inaccessible sometimes
#181
leogeier
opened
10 months ago
0
SpawnerBehavior: Simplify spawn(...) method parameters
#180
leogeier
opened
10 months ago
0
SpawnerBehavior: Add option to spawn a randomly chosen child instead of every child
#179
leogeier
opened
10 months ago
0
Prototype-creation: "Tab'able" input fields
#178
JulianEgbert
closed
10 months ago
1
PerformanceUI - Redesign needed
#177
JulianEgbert
closed
11 months ago
1
`InstanceBehavior` - How does it work?
#176
JulianEgbert
opened
11 months ago
3
`InspectBehavior` doesn't work with custom statements
#175
JulianEgbert
opened
11 months ago
0
`QueryBehavior` group property not working
#174
Shieka
opened
11 months ago
0
[WIP] Prompto
#173
boehmchen
opened
11 months ago
0
Testing all Behaviors
#172
JulianEgbert
closed
10 months ago
0
NodeToNodeConfigurator arg field size depends on auto-completion input
#171
jgrenda
closed
8 months ago
0
Fixed collapsing expression edits #159
#170
jgrenda
closed
1 year ago
1
Bugfix/#162/prevent protoui value duplication
#169
jgrenda
closed
1 year ago
1
PrototypingUI does not update automatically with tree changes
#168
jgrenda
opened
1 year ago
0
PrototypingUI lists all CodeBehaviors
#167
jgrenda
opened
1 year ago
0
Prototyping UI - Presets
#166
JulianEgbert
opened
1 year ago
0
Expression Edit adds `return` even if it already exists
#165
JulianEgbert
closed
1 year ago
0
PrototypingUI always overwrites Editor values of ValueBehavior
#164
JulianEgbert
opened
1 year ago
0
Fixed #160 through explicit addition of KEY_TAB
#163
jgrenda
closed
1 year ago
1
PrototypingUI collects spawned ValueBehaviours
#162
leogeier
closed
1 year ago
4
PrototypingUI does not update the values of ValueBehaviors in Spawners
#161
leogeier
opened
1 year ago
5
Next