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kvark
/
vange-rs
Rusty Vangers clone
https://vange.rs
Apache License 2.0
427
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21
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Applied cargo clippy --fix
#244
caiiiycuk
opened
3 weeks ago
1
Can't build vangers v0.3.0 (rustc 1.80.0 (051478957 2024-07-21))
#243
caiiiycuk
closed
2 weeks ago
3
Rewrite Level OBJ exporter to make the mesh closed
#242
kvark
closed
4 weeks ago
0
How to switch between models + "Convert" crashes on startup
#241
2gvr
closed
2 months ago
1
lib: move compositor to rust
#240
caiiiycuk
opened
7 months ago
1
Refactor FFI config, bump API version to 3
#239
kvark
closed
7 months ago
0
Use an integer texture instead of a storage buffer
#238
kvark
closed
7 months ago
0
Materials in exported OBJ
#237
kvark
closed
8 months ago
0
Configure delta semantics per material
#236
kvark
closed
1 year ago
0
Port to wgpu-0.17
#234
kvark
closed
1 year ago
0
Update to wgpu-0.17
#233
kvark
closed
7 months ago
1
Bump xml-rs from 0.8.4 to 0.8.14
#232
dependabot[bot]
closed
1 year ago
0
Bump bumpalo from 3.11.0 to 3.12.0
#231
dependabot[bot]
closed
1 year ago
0
Render issues on NVIDIA T4G Tensor Core
#230
caiiiycuk
opened
1 year ago
0
Support voxelized shadow render
#229
kvark
closed
1 year ago
0
Support platforms without vertex storage buffers
#228
kvark
closed
1 year ago
0
Remove RayMip rendering
#227
kvark
closed
1 year ago
0
Smooth voxel updates across frames
#226
kvark
closed
1 year ago
0
Introduce Geometry configuration with the level height and delta
#225
kvark
closed
1 year ago
0
Support different delta models, hook up to UI
#224
kvark
closed
1 year ago
0
Switch voxel data to a buffer with Morton codes
#223
kvark
closed
1 year ago
0
RayVoxel axis handling doesn't work on all platforms
#222
kvark
closed
1 year ago
1
[meta] Voxel ray tracing plan
#221
kvark
opened
1 year ago
2
Load the shaders before level data
#220
kvark
closed
1 year ago
0
Load shaders first, then the level
#219
kvark
closed
1 year ago
0
True voxelized ray traversal
#218
kvark
closed
1 year ago
1
Use terrain data only in fragment shader stage
#217
caiiiycuk
closed
1 year ago
0
Render only front facing polygons in Paint
#216
kvark
closed
1 year ago
0
Merge "car" binary into "model"
#215
kvark
closed
1 year ago
0
Egui integration
#214
kvark
closed
1 year ago
0
Remove GPU physics and GLSL shaders
#213
kvark
closed
1 year ago
0
Use storage buffer for terrain data
#212
kvark
closed
1 year ago
0
logger for android
#211
caiiiycuk
closed
1 year ago
2
Support for 8K textures
#210
caiiiycuk
closed
1 year ago
3
Bump regex from 1.5.4 to 1.5.6
#209
dependabot[bot]
closed
2 years ago
0
Bump crossbeam-utils from 0.8.5 to 0.8.8
#208
dependabot[bot]
closed
2 years ago
0
Bump crossbeam-deque from 0.8.0 to 0.8.1
#207
dependabot[bot]
closed
2 years ago
0
Либа для визуализации и редактирования из JS
#206
DileSoft
opened
2 years ago
0
Конвертация obj в мир
#205
DileSoft
opened
2 years ago
1
Vangers don't support macos m1?
#204
ZhangHanDong
closed
1 year ago
1
Better altitude fetches in shader
#203
kvark
closed
2 years ago
2
В painted изображение исчезает на некотором расстоянии, при этом возникают ошибки
#202
DileSoft
opened
2 years ago
1
В sliced исчезает часть изображения
#201
DileSoft
closed
2 years ago
1
Добавить поддержку браузеров/видеокарт с текстурами меньше 16000
#200
DileSoft
closed
1 year ago
1
[meta] Painting optimization
#199
kvark
opened
2 years ago
1
ffi: adjust the incoming Z based on height scale, flip Y
#198
kvark
opened
2 years ago
0
ffi: support emscripten build
#197
caiiiycuk
closed
1 year ago
0
Conversions of levels into OBJ
#196
kvark
closed
1 year ago
0
FFI: rv_render: viewport rect is not handled correctly
#195
lpenguin
closed
2 years ago
1
Removed palette from MapDescription
#194
lpenguin
closed
2 years ago
5
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