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mgsx-dev
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gdx-gltf
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Apache License 2.0
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Sky Box images need to be the same resolution
#133
Zwark
opened
1 week ago
0
Fix loading GLTF with unknwon json field
#132
xpenatan
opened
1 week ago
0
Fix loading glb when image use URI
#131
xpenatan
opened
1 week ago
0
Skybox fragment shader error in 2.2.1 on Android
#130
yahel-ck
opened
2 weeks ago
0
SkyBox exception
#129
MonstrousSoftware
closed
4 months ago
1
Fix CSM shader binding
#128
mgsx-dev
closed
4 months ago
4
handling of CSM uniforms made compatible with WebGL
#127
MonstrousSoftware
closed
4 months ago
7
Fix Cascaded Shadow Maps on WebGL
#126
MonstrousSoftware
closed
4 months ago
2
Better filenames for exported textures #36
#125
antzGames
closed
6 months ago
1
GLTF extensions: KHR_mesh_quantization
#124
antzGames
opened
7 months ago
0
Node morph targets may be null
#123
dar-dev
closed
7 months ago
0
RFE: Implement support for C_UINT, unsigned integer indices
#122
MikOfClassX
opened
7 months ago
0
Model transparent sorting
#121
MikOfClassX
closed
7 months ago
1
Add support for sparse accessors
#120
nullEuro
closed
7 months ago
4
Copy morphTargets when copying NodePartPlus
#119
nullEuro
closed
7 months ago
1
the android module is disabled and app can not run success
#118
mazwu110
opened
10 months ago
0
The glb file stream is never released
#117
dar-dev
closed
7 months ago
0
Android error on reading gltf files when minify is enabled
#116
SakiiCode
closed
7 months ago
5
Fix math typo in the outline shader
#115
Hangman
closed
11 months ago
1
Incorrect handling of iridescenceThickness sampler in PBR shader
#114
dar-dev
closed
11 months ago
1
Specular color texture is never passed to the PBR shader
#113
dar-dev
opened
1 year ago
2
Allow separate radiance map creation
#112
dar-dev
closed
1 year ago
7
GL memory leak in IBLComposer: radiance fbo and default BRDF texture are never released
#111
dar-dev
closed
1 year ago
0
IBL: ability to create different sized maps for Skybox and radiance
#110
dar-dev
closed
1 year ago
1
Native memory leak: pixmaps are never released
#109
dar-dev
closed
1 year ago
4
Cannot use pattern matching in instanceof due to "sourceCompatibility = 1.8" in gradle build
#108
dar-dev
closed
1 year ago
1
Systematic OpenGL error when using unlit material in combination with CSM
#107
dar-dev
closed
1 year ago
0
Possible GL mem leak: always release CSM resources when disposing SceneManager
#106
dar-dev
closed
1 year ago
1
Ability to use custom depth ModelBatch into SceneManager class
#105
dar-dev
closed
1 year ago
0
Ability to use custom DirectionalShadowLight into CascadeShadowMap
#104
dar-dev
closed
1 year ago
0
The GlbExporter is missing.
#103
bitdream
closed
1 year ago
5
Cascade Shadow Map shows shadow "clamping" when enabled
#102
MikOfClassX
closed
1 year ago
1
Model loading error: "Cannot read field "size" because "group" is null"
#101
dar-dev
opened
1 year ago
0
Add back Android demo module #64
#100
pxlmesh
opened
1 year ago
1
Pixmaps: novel about unpredictable disposing
#99
imcasper
opened
1 year ago
0
glTF loading consolidation
#98
dar-dev
opened
1 year ago
1
Ability to pass a custom RenderableSorter to TransmissionSource batch
#97
dar-dev
closed
1 year ago
0
Ability to pass a custom RenderableSorter to TransmissionSource batch
#96
MikOfClassX
closed
1 year ago
0
Add support for hiding mesh parts
#95
TomerconDevelopers
closed
1 year ago
1
MeshLoader. Add model file name to message [suggestion]
#94
imcasper
opened
1 year ago
1
updated code style and simplified code
#93
donotfuckme
closed
1 year ago
1
Add teaVM module
#92
xpenatan
closed
4 months ago
1
[Feature Request] Add Spherical Harmonics to PBR light shader
#91
fgnm
opened
1 year ago
2
How to render a transparent object which receive shadows?
#90
fgnm
closed
1 year ago
1
Loading cubemap from image display only blackcolor
#89
ronjunevaldoz
closed
1 year ago
1
[GLTFExample] Fixed resouces file paths
#88
wolfgang-ch
closed
1 year ago
1
Thread-safety : get rid of static fields
#87
MikOfClassX
opened
1 year ago
2
Possible 'ArrayIndexOutOfBoundsException' with WeightVector()
#86
BitsAtPlayDev
closed
1 year ago
2
Finding the intersection of scenes
#85
RazuvaevDD
closed
1 year ago
1
make the core library thread safe (for multiple GL contexts)
#84
mgsx-dev
opened
1 year ago
0
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