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networked-aframe
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naf-valid-avatars
Example of using realistic animated avatars in networked-aframe.
https://naf-valid-avatars.glitch.me
MIT License
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Update examples to aframe 1.6.0
#38
vincentfretin
closed
2 months ago
0
Update simple-navmesh-constraint in the examples
#37
vincentfretin
closed
3 months ago
0
Hide close avatars
#36
vincentfretin
closed
3 months ago
0
wait for the scene to be loaded before emitting connect
#35
vincentfretin
closed
3 months ago
0
Add ShareScreenButton and ShareCameraButton for janus adapter
#34
vincentfretin
closed
4 months ago
2
Users listing doesn't remove all users when traversing the portal
#33
vincentfretin
closed
4 months ago
1
Add participants list
#32
vincentfretin
closed
4 months ago
0
Web component for avatar selection
#31
vincentfretin
opened
4 months ago
0
Add unread messages counter
#30
vincentfretin
closed
4 months ago
0
Add mic and chat
#29
vincentfretin
closed
4 months ago
0
Simplify simple-navmesh-constraint integration
#28
vincentfretin
closed
3 months ago
3
Traverse portal to switch the scene, using obb-collider
#27
vincentfretin
closed
4 months ago
2
Add cursor-teleport and simple-navmesh-constraint to move on the hills
#26
vincentfretin
closed
4 months ago
1
Add portal to japan and back to forest, switching the naf room dynamically
#25
vincentfretin
closed
4 months ago
0
Option to enable only business outfits
#24
vincentfretin
closed
4 months ago
1
Add some chairs to sit down
#23
vincentfretin
closed
4 months ago
3
Move mouth on a talking avatar
#22
vincentfretin
opened
4 months ago
0
Add an example of a networked NPC moving around
#21
vincentfretin
opened
4 months ago
0
Third person view
#20
vincentfretin
opened
4 months ago
0
Add participants list
#19
vincentfretin
closed
4 months ago
0
Mic and chat
#18
vincentfretin
closed
4 months ago
1
Add cursor-teleport to click on the environment ground
#17
vincentfretin
closed
4 months ago
0
Add an example of loading another scene and stay connected
#16
vincentfretin
closed
4 months ago
1
Change eye quaternion to be in zombie mode
#15
vincentfretin
opened
4 months ago
0
Why calling skeleton.pose() then animate change the feet position?
#14
vincentfretin
opened
4 months ago
0
Rotate the upper body then head
#13
vincentfretin
opened
4 months ago
0
Specific animations for walking left and right
#12
vincentfretin
opened
4 months ago
0
"In Place" animation
#11
vincentfretin
opened
4 months ago
0
How can I integrate the Valid Avatar A-Frame project with the Networked A-Frame project?
#10
Mohammad-JBM
closed
5 months ago
4
Sometimes the animations are not set
#9
vincentfretin
closed
7 months ago
0
Issue with frustum culling of haircut and eyes
#8
vincentfretin
closed
7 months ago
2
Ignore eye bones in the animation to fix issue with eye gland on some avatars (fix #1)
#7
vincentfretin
closed
7 months ago
0
Add positionOffset option to simpleRetargetClip to put feet on the ground (fix #2)
#6
vincentfretin
closed
7 months ago
0
Sync head rotation for user in VR
#5
vincentfretin
closed
6 months ago
2
Race condition loading the animations
#4
vincentfretin
closed
7 months ago
0
Document how I created the animations from mixamo.com
#3
vincentfretin
closed
7 months ago
3
With the animations the feet are not on the ground
#2
vincentfretin
closed
7 months ago
1
Some avatars have zombie eyes
#1
vincentfretin
closed
7 months ago
2