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ochadenas
/
cpudefense
A tower defense game for Android based on a microprocessor theme
MIT License
130
stars
8
forks
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A simpler way to create levels
#117
Urban-Hacker
opened
8 months ago
4
Isn’t imitation the sincere form of flattery? (DDoS Defender: A re-implementation of CPUdefense in Godot).
#115
Urban-Hacker
closed
8 months ago
7
Attackers trigger more than one chip
#114
Kutabu
closed
8 months ago
2
Missing levels in level selection (endless mode)
#113
CrsiX
closed
8 months ago
7
Game crashing when opening "Heroes" menu
#112
vincentmacri
closed
4 months ago
9
zero defense circuits in random levels in endless mode
#111
Khaledsame
closed
8 months ago
8
Bug: Maximal Level in 'Level Selector' fixed to 28
#110
daniel-edler
closed
9 months ago
1
Heroes scrolls very slowly
#109
vertigo220
closed
9 months ago
2
Bruce Schneier Attack Strength Clarification
#108
vertigo220
closed
9 months ago
5
Inconsistency regarding which attacker chip attacks
#107
vertigo220
closed
9 months ago
7
Difficult to tap attacker when on top of other attacker
#106
vertigo220
opened
9 months ago
2
ACC (Accumulator) Chip Clarification
#105
vertigo220
closed
9 months ago
1
Difficult to tap attackers / Can't attack when over empty chip block
#104
vertigo220
closed
4 months ago
6
Level 20 bug
#103
vertigo220
closed
9 months ago
1
Initial confusion regarding 0's and chip attack speed
#102
vertigo220
closed
9 months ago
2
Consecutive ACC chips can greatly accelerate attackers
#101
Cwpute
closed
9 months ago
2
Overpowered MEM chips
#100
Cwpute
closed
9 months ago
4
Chip placement spots not linked to any lane
#99
Cwpute
closed
9 months ago
2
Consistency of attacker lane appearance
#98
Cwpute
closed
9 months ago
2
Separate upgrade points for Endless mode
#97
Cwpute
closed
4 months ago
11
Maze-like levels in Endless mode are a bit boring
#96
Cwpute
closed
9 months ago
4
More ways to make Endless levels difficult
#95
Cwpute
closed
9 months ago
3
Feature request; Larger Play/pause button
#94
Haruld-VondeBjorn
closed
9 months ago
1
Feature Request: Detailed explanation of how to destroy the coins.
#93
Haruld-VondeBjorn
closed
9 months ago
1
Prevent interacting with chips while paused
#92
Cwpute
closed
10 months ago
4
Crash when inf. reaches around 800B
#91
Cwpute
closed
10 months ago
1
Phantom attacker blocks some chip attacks
#90
Cwpute
closed
2 months ago
3
Attackers still dangerous during MEM animation
#89
Cwpute
closed
9 months ago
3
Some unwanted chips unaffected by Kilby upgrades
#88
Cwpute
closed
8 months ago
2
Chip buying interface test improvment
#87
Cwpute
closed
8 months ago
8
Chip upgrade-selling interface improvment
#86
Cwpute
closed
8 months ago
3
Campaign mode ideas
#85
Cwpute
opened
10 months ago
1
Skirmish and Campaign: a case for two distinct game modes
#84
Cwpute
opened
10 months ago
4
More active player interaction
#83
Cwpute
opened
10 months ago
9
Level-specific quirks and features
#82
Cwpute
opened
10 months ago
2
Different level objectives
#81
Cwpute
opened
10 months ago
0
Enable faster fast-forward from within a game
#80
Cwpute
opened
10 months ago
0
Clickable links in the About page
#79
Cwpute
closed
10 months ago
1
Include version number in About page as well
#78
Cwpute
closed
10 months ago
1
Level number doesn't specifiy if Turbo or not
#77
Cwpute
closed
8 months ago
3
Two attackers on the same spot = untouchable
#76
Cwpute
closed
10 months ago
3
Don't use system fonts
#75
BloodRaven0
closed
4 months ago
2
In-game encyclopedia: recruits, chips, attackers…
#74
Cwpute
opened
11 months ago
2
Recruit description has an infinite scroll lenght
#73
Cwpute
closed
9 months ago
1
Translation contributions ?
#72
Cwpute
closed
9 months ago
3
Exploit to refund more that was invested
#71
Cwpute
closed
10 months ago
3
Coin activate MEM chips
#70
Cwpute
closed
11 months ago
4
Acces the recruits shop before level selection
#69
Cwpute
opened
11 months ago
1
Suggestions on negative chips
#68
Cwpute
closed
7 months ago
23
Review MEM chip usability
#67
Cwpute
closed
10 months ago
5
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