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prefrontalcortex
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UnityGLTF
Runtime GLTF Loader for Unity3D
MIT License
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Draco integration
#91
pfcDorn
closed
1 year ago
0
UNorm8 color format.
#90
xtc06
closed
1 year ago
2
PlayableGraph was not destroyed.
#89
xtc06
opened
1 year ago
13
Fix record blend shapes settings
#88
pfcDorn
closed
1 year ago
0
Uncomment usage of ShouldExportTransform
#87
robertlong
closed
1 year ago
3
Conversion from Standard to UnityGltf/PBRGraph uses emissive color even if emission is turned off
#86
hybridherbst
closed
1 year ago
0
Switching from URP/Unlit to UnlitGraph is missing conversion script
#85
hybridherbst
closed
1 year ago
0
Export KHR_animation_pointer only for animations that require it to increase compatibility
#84
hybridherbst
opened
1 year ago
0
Typo in TextMeshExport.cs
#83
blanxdev
closed
1 year ago
1
Add default importer selection to documentation
#82
ROBYER1
closed
1 year ago
0
Any way to speed up extract materials operation?
#81
ROBYER1
closed
1 year ago
2
WEBGL Export of animation runtime.
#80
PabloMonfort
closed
1 year ago
18
Target-names from mesh extras properties validation
#79
emperorofmars
opened
1 year ago
0
PBRGraph Transmission not working in mobile screens
#78
narayananeduri
opened
1 year ago
2
Fix ORM map export TextureMapType
#77
robertlong
closed
1 year ago
1
Blend Shape names not detected by three.js
#76
hybridherbst
closed
10 months ago
1
Unable to install package via url
#75
ROBYER1
closed
9 months ago
2
Ensure normal maps are exported as linear encoded .png textures
#74
robertlong
closed
1 year ago
6
Add ability to export files and buffer views
#73
robertlong
opened
1 year ago
3
Errors when importing UnityGLTF dev branch because of JObject
#72
emperorofmars
closed
1 year ago
3
Stereo instancing shader issue
#71
Jerem-35
closed
1 year ago
1
Set morphtarget names from mesh extras, to better support models exported from Blender.
#70
emperorofmars
closed
1 year ago
4
Unable to use UnityGLTF in 2022.2.3f1 - Calls to "AssetDatabase.Refresh" are restricted during asset importing.
#69
ROBYER1
closed
1 year ago
5
Switching from URP/Lit to PBRGraph doesn't set Texture Transform flag
#68
hybridherbst
closed
1 year ago
1
Could not export glb or gltf at runtime.
#67
cstamati
opened
2 years ago
1
fix: don't invert glossmap scale with map
#66
gordonnl
closed
2 years ago
2
Combination of KHR_materials_transmission and alphaBlend doesn't render correctly
#65
hybridherbst
opened
2 years ago
0
Cannot implicitly convert type 'string' to 'UnityGLTF.GLTFSceneExporter.TextureMapType'
#64
ROBYER1
closed
2 years ago
1
Skinned Mesh baking not working properly
#63
AvaniKachhela
closed
10 months ago
9
Exception when exporting in HDRP and no Materials
#62
steoberg
opened
2 years ago
1
End keyframes get trimmed on export
#61
ROBYER1
closed
1 year ago
1
Add the ability to export arbitrary files
#60
robertlong
closed
1 year ago
2
Add support for exporting cubemaps
#59
robertlong
closed
1 year ago
1
Readme / Docs / Samples
#58
hybridherbst
opened
2 years ago
0
Server build fails due to missing TargetCurveSet in ExporterAnimationHumanoid
#57
davidyrgilbert
closed
2 years ago
2
PBRGraph importer fails for projects without ShaderGraph
#56
marwie
closed
2 years ago
1
Expose ExportMesh API using PrimKey array
#55
robertlong
closed
2 years ago
3
Animations are not looping anymore
#54
davidyrgilbert
closed
2 years ago
3
NullRef when exporting animation clips that have missing tracks (e.g. no position.y track)
#53
hybridherbst
closed
1 year ago
1
PBRGraphUI: add warning if mesh has no UVs but uses textures
#52
hybridherbst
closed
2 years ago
0
ShaderNotFoundException
#51
davidyrgilbert
closed
2 years ago
6
GLTF model broken in Unity Editor
#50
fashioncoolwan
closed
2 years ago
6
fix: Avoid null pointer de-reference on sparse accessors with no buff…
#49
atteneder
closed
2 years ago
5
Provide a more convenient (slimmer) package download option
#48
bitinn
closed
10 months ago
2
Record (or bake) animation generated in runtime into GLTF
#47
ghost
closed
2 years ago
1
Exporting model as glTF results in textures in incorrect color space in some cases
#46
hybridherbst
closed
2 years ago
1
Meshes are exported without textures in Server builds / headless mode
#45
Yunseongpyo
closed
2 years ago
8
Non-number values are incorrectly exported
#44
hybridherbst
closed
1 year ago
1
Exporting GLBs without meshes or textures (e.g. only materials or only extensions) causes invalid glTF
#43
hybridherbst
closed
10 months ago
1
export result is wrong
#42
myartings
closed
2 years ago
1
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