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OSVR-RenderManager
Apache License 2.0
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Constructing the D3D11 device in one step.
#284
russell-taylor
closed
7 years ago
0
Add method to OSVRDisplayConfiguration to duplicate and clear output …
#283
russell-taylor
closed
7 years ago
0
Asymmetric Overfill
#282
robsonswiss
opened
7 years ago
1
Modify the D3D demos to color +Z dark blue and -Z light blue
#281
russell-taylor
opened
7 years ago
0
Update AMD submodule for better resource management and multiple display management
#280
rpavlik
closed
7 years ago
0
Why is ATW code running at half rate with current code base?
#279
russell-taylor
closed
7 years ago
1
Remove KeyedMutex code and data from ATWRenderManager
#278
russell-taylor
closed
7 years ago
2
Export d3d protected functions
#277
russell-taylor
closed
7 years ago
0
RenderManagerD3DCAPIExample Black screen flashes
#276
DuFF14
closed
7 years ago
1
Fixes copy-paste error, checking the correct variable now.
#275
russell-taylor
closed
7 years ago
0
Removes unused m_distortionCorrection internal parameter.
#274
russell-taylor
closed
7 years ago
0
m_distortionCorrection parameter is ignored
#273
russell-taylor
closed
7 years ago
1
Should explicitly set the depth/stencil state in PresentDisplayInitialize
#272
russell-taylor
opened
7 years ago
0
Discovered while making a test application that some of the header fi…
#271
russell-taylor
closed
7 years ago
0
Befriends the Compositor's singleton rendering thread.
#270
russell-taylor
closed
7 years ago
0
Fixed spelling error in variable name.
#269
russell-taylor
closed
7 years ago
0
Turn off blending and stencil test in OpenGL, in case the application…
#268
russell-taylor
closed
7 years ago
0
Black screen in extended mode OpenGL when blending enabled
#267
russell-taylor
closed
7 years ago
2
RenderBuffers not set in Render() path in OpenGL.
#266
russell-taylor
opened
7 years ago
4
RenderManagerD3DCAPIExample crashes in DirectMode when no HDK plugged in
#265
russell-taylor
opened
7 years ago
0
Adding clarifying example to documentation.
#264
russell-taylor
closed
7 years ago
0
Simplify enable disable
#263
rpavlik
closed
7 years ago
1
Error "NVAPI call returned -180" after consecutive runs
#262
tobi-tobsen
closed
7 years ago
6
Swap eyes fix
#261
russell-taylor
closed
7 years ago
0
display rotation configuration does not work on dual-screen displays
#260
gfrolov
closed
7 years ago
3
swap_eyes configuration has no effect on dual-screen displays
#259
russell-taylor
closed
7 years ago
1
Make the GetNumEyes() method public in RenderManager.
#258
russell-taylor
closed
7 years ago
0
Direct Mode Question
#257
HelenXR
closed
7 years ago
1
Visual Studio Build Errors
#256
HelenXR
closed
7 years ago
1
Enable/Disable DirectMode commands only seem to apply to one HMD
#255
russell-taylor
closed
7 years ago
2
How to Enable Direct Mode in my HMD
#254
HelenXR
closed
7 years ago
3
RenderManagerOpenGL::RenderEyeFinalize glBindFrameBuffer: OpenGL error GL_INVALID_OPERATION(1282)
#253
Oneiros90
closed
7 years ago
9
Update shared cmake files from upstream repo
#252
rpavlik
closed
7 years ago
7
Adding TotalVision as a vendor.
#251
bagobor
closed
7 years ago
0
Newest master has broken build on Linux from a clean clone
#250
russell-taylor
closed
7 years ago
2
Refactored m_doingOkay so subclasses of RenderManagerBase call a func…
#249
JeroMiya
closed
7 years ago
0
Example building
#248
rpavlik
closed
7 years ago
0
Build improvements for CMake-using consumers
#247
rpavlik
opened
7 years ago
0
Better configuration files for the HDK 2.0
#246
russell-taylor
closed
7 years ago
0
Switched from Log.h to Logger.h in RenderManager.h include. The othe…
#245
russell-taylor
closed
7 years ago
0
Storing and resetting frame buffer in display function rather than fr…
#244
russell-taylor
closed
7 years ago
0
OpenGL Render() path applications not working with DirectMode in current master.
#243
russell-taylor
closed
7 years ago
3
Second try at the ATW fix. Don't attempt to re-lock a buffer twice if…
#242
russell-taylor
closed
7 years ago
0
Fixed bug in RenderManagerD3D11ATW.h when the client application re-uses the same buffer for more than one eye.
#241
JeroMiya
closed
7 years ago
1
Potential Windows API calls for (extended mode?) performance improvements
#240
rpavlik
opened
7 years ago
3
Windows DPI awareness handling
#239
rpavlik
opened
7 years ago
0
Remove the executable bit from all non-executable files
#238
linkmauve
closed
7 years ago
0
MesaGL-compatible glFrameBuffer calls
#237
russell-taylor
opened
7 years ago
0
More careful handling of frame-buffer state, being sure to return it …
#236
russell-taylor
closed
7 years ago
0
Give the correct call when creating vertex array object. Added more …
#235
russell-taylor
closed
7 years ago
0
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