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soopercool101
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BrawlCrate
BrawlBox/BrawlTools Fork, Wii File Editor
https://discord.gg/s7c8763
GNU Lesser General Public License v3.0
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Changed ClassicFighterNode to use DropDownListBrawlExSlotIDs instead …
#54
squidgy617
closed
1 year ago
0
BrawlCrate stops working trying to save an cmp
#53
BeezyLoove
closed
1 year ago
0
Unable to replace sounds in RBNKs and RWSDs.
#52
USBDongleGoblin
opened
1 year ago
0
Can't convert wav file to BRSTM without having to shorten it because windows forms is not happy with a big number.
#51
shahoob
opened
1 year ago
0
Error when replacing tex0 using BRRES.CreateResource() in python
#50
Superjosh00
closed
1 year ago
1
IsDirty Now Checks BRSAR Files for Changes
#49
QuickLava
closed
1 year ago
0
Bump ordered-float from 1.0.2 to 2.0.1 in /ColorSmash
#48
dependabot[bot]
closed
2 years ago
0
Bump image from 0.21.1 to 0.23.5 in /ColorSmash
#47
dependabot[bot]
closed
5 months ago
1
[Feature Request] Ability to Mass Export textures in PNG from cmpres and cmparc files
#46
Infomaniac95
opened
2 years ago
0
Crashes when attempting to make a brstm with wav file that has 8 channels
#45
mkwiimaster7
opened
2 years ago
0
Crash upon loading certain MDL0s
#44
SilverMK6
opened
2 years ago
2
Don't update the whole list when adding one file in SoundPackControl
#43
obluda3
closed
2 years ago
0
BrawlCrate crashes when loading an MkWii animation
#42
ThronedSeal2094
opened
2 years ago
0
Make BrawlCrate more Crossplatform
#41
Miepee
opened
2 years ago
2
CLR Animation viewer/editor is cut off at the bottom
#40
legoj15
opened
2 years ago
0
CSTMConverter / RSTMConverter unmanaged memory fixes
#39
libertyernie
closed
2 years ago
0
[Feature Request] Have "Export Selected" prompt if it should overwrite an existing file
#38
SuperFromND
opened
2 years ago
0
Fix InitialStreamWrapper
#37
libertyernie
closed
2 years ago
0
png palette import fix
#36
MichaelHinrichs
opened
2 years ago
1
Trying to Export the Unity Animation Format to the BrawlBox;BrawlCrate Animation Format
#35
P0W3
opened
2 years ago
0
The White Image Stuff Appear on a PMD Stage Model in BrawlCrate (v0.37)
#34
P0W3
closed
2 years ago
1
A Glitch Happened in BrawlCrate (v0.37)
#33
P0W3
opened
2 years ago
4
An Unexpected Crash in BrawlCrate (v0.37)
#32
P0W3
opened
2 years ago
0
Indirect texture corruption
#31
Thevayl
opened
3 years ago
0
Request: a feature to add lighting constraints for Stage Lighting
#30
Lilothestitch16
opened
3 years ago
0
Problems with Textures on some Models
#29
DormNes
closed
3 years ago
3
Small tweaks for use in another project
#28
libertyernie
closed
3 years ago
0
Imported the .anim file from the 3DS Game and the Error Occurred
#27
P0W3
closed
3 years ago
3
at some point it would be possible to play the .seq and .mot files
#26
ELPRAX
closed
3 years ago
1
Rendering Animation to gif bug.
#25
Lilothestitch16
opened
3 years ago
0
Fix draw priority
#24
aboood40091
closed
3 years ago
0
--
#23
Mehdical-Man
closed
3 years ago
0
Texture importing includes .tex0 extension
#22
Kevinn1109
closed
3 years ago
1
won't start up
#21
commanderdarkkirby
closed
3 years ago
1
When making all files external, don't add a leading '/'
#20
kitlith
closed
3 years ago
6
Added SMD to CHR0 Importing
#19
RedStoneMatt
opened
3 years ago
2
Add options to save current camera points and more tooltip texts
#18
HavKT
closed
4 years ago
0
Visibility panel's check items can now be stored as part of the setti…
#17
HavKT
closed
4 years ago
0
New Collision Editor Test
#16
soopercool101
closed
4 years ago
0
If PngBitmapDecoder doesn't work, load the PNG as a regular bitmap
#15
libertyernie
closed
4 years ago
0
GIB2EntryNode doesn't support compression
#14
Sammi-Husky
closed
4 years ago
0
Add support for GLK2 and GLOK Nodes + minor changes to GNDV, GIB2, GET1 Nodes
#13
Sammi-Husky
closed
4 years ago
0
GIB2: Document fields and fix rebuilding.
#12
Sammi-Husky
closed
4 years ago
1
Brres inside Brres (external folder problem)
#11
yoshakami
opened
4 years ago
0
Support for all BRSAR formats
#10
cyndifusic
closed
3 years ago
0
Add WIP Collision Editor
#9
soopercool101
closed
4 years ago
1
More fixes for Mono
#8
mierenhoop
closed
4 years ago
2
Change pointer cast so it doens't overflow
#7
mierenhoop
closed
4 years ago
0
RSEQNode size should include the header length.
#6
kitlith
closed
4 years ago
0
bfstm file will tick
#5
MVDW-Java
closed
4 years ago
0
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