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specklesystems
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speckle-unity
AEC Interoperability for Unity through Speckle
https://speckle.systems/tag/unity/
Apache License 2.0
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Fix for setting mesh center
#72
haitheredavid
closed
2 years ago
0
Consolidate object transform/basepoint/bounds.center origin points
#71
JR-Morgan
closed
1 year ago
0
Update README.md
#70
JR-Morgan
closed
2 years ago
0
Bump core to 2.6.0
#69
JR-Morgan
closed
2 years ago
0
Improvements for Android platforms
#68
JR-Morgan
closed
9 months ago
1
Add mesh colliders to imported game objects
#67
FilipeFinco
closed
1 year ago
0
Materials with invalid chars causes errors
#66
JR-Morgan
closed
1 year ago
0
Issues with IFC geometry
#65
JR-Morgan
closed
1 year ago
1
Converter refactor
#64
JR-Morgan
closed
2 years ago
4
Fix send dispose
#63
haitheredavid
closed
2 years ago
0
Sending operation times out in Unity 2020
#62
JR-Morgan
closed
1 year ago
1
2.5.0 Update
#61
JR-Morgan
closed
2 years ago
3
2.4.0 update
#60
JR-Morgan
closed
2 years ago
0
Prefab Support - Option to generate assets for editor receiving
#59
JR-Morgan
closed
1 year ago
1
Add macOS-compatible SQLite dependency
#58
philipbelesky
closed
2 years ago
2
[macOS] seemingly missing dll reference prevents use
#57
philipbelesky
closed
1 year ago
4
Allowing for different Kits and Converters
#56
haitheredavid
closed
1 year ago
1
Updates to Mesh conversion - Texcoords, N-gons, displayValue, Normals
#55
JR-Morgan
closed
2 years ago
0
Speckle Kit and Converter Object
#54
haitheredavid
closed
2 years ago
0
feat-Speckle Stream GUI
#53
haitheredavid
closed
2 years ago
1
Created embedded package for Speckle Connector
#52
JR-Morgan
closed
2 years ago
0
Bumped core to 2.2.4 and added read receipts
#51
JR-Morgan
closed
2 years ago
0
SpeckleProperties observable dictionary implementation
#50
JR-Morgan
closed
2 years ago
0
Upstream/serializable properties fix
#49
JR-Morgan
closed
2 years ago
0
Fix playground sending.
#48
JR-Morgan
closed
2 years ago
0
Unity: Add Read Receipts call
#47
AlanRynne
closed
2 years ago
0
Support for blocks
#46
JR-Morgan
closed
1 year ago
0
Upstream/serializable properties fix
#45
haitheredavid
closed
2 years ago
8
Duplicate Newtonsoft dll
#44
haitheredavid
closed
2 years ago
1
Allow Users to Specify which shaders to use for converted materials
#43
JR-Morgan
closed
1 year ago
0
Fix for #38
#42
JR-Morgan
closed
2 years ago
0
Assemblies and Broken Scene References fixed
#41
JR-Morgan
closed
3 years ago
0
fix: editor namespace break
#40
haitheredavid
closed
3 years ago
2
added assemblies in preparation for creating a Package #7
#39
psarras
closed
3 years ago
9
Missing Shader on Build
#38
psarras
closed
2 years ago
5
Use of UnityEditor breaks builds
#37
psarras
closed
3 years ago
1
Pushed objects very different from the received ones
#36
psarras
closed
1 year ago
1
fix: actually apply found material.
#35
pkratten
closed
3 years ago
1
Material assets
#34
teocomi
closed
3 years ago
0
Rendering Point Clouds
#33
haitheredavid
closed
11 months ago
1
feat: pointcloud support
#32
haitheredavid
closed
2 years ago
1
feat: generate material assets if not present
#31
pkratten
closed
3 years ago
0
Generate material assets on recieve in editor mode
#30
pkratten
closed
3 years ago
1
Serialized `SpeckleProperties.Data` using `ISerializationCallbackReceiver` and `Speckle.Core.Api.Operations`
#29
JR-Morgan
closed
3 years ago
3
feat: simple serializable field for editor data
#28
haitheredavid
closed
3 years ago
1
Serialised SpeckleProperties
#27
JR-Morgan
closed
3 years ago
24
feat(core): dispose transport flag for receiving
#26
didimitrie
closed
3 years ago
0
Editor updates
#25
haitheredavid
closed
3 years ago
4
Unity Error : "Destroy may not be called from edit mode!" during editor mode stream recieving.
#24
JR-Morgan
closed
3 years ago
1
feat: receive in editor mode
#23
teocomi
closed
3 years ago
0
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