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thatcosmonaut
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SDL
Simple Directmedia Layer
https://libsdl.org
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Add SDL_Properties arg to CreateDevice
#74
flibitijibibo
opened
1 hour ago
0
Document resource binding order
#73
TheSpydog
opened
1 hour ago
0
Add preferLowPower param to CreateDevice
#72
flibitijibibo
closed
57 minutes ago
0
Texture format swizzling
#71
TheSpydog
closed
57 minutes ago
1
Add support for preferring integrated graphics
#70
flibitijibibo
closed
57 minutes ago
0
D3D11: Can we target FL 11_0?
#69
TheSpydog
closed
16 minutes ago
1
D3D11: fix segfault in PushUniformData
#68
thatcosmonaut
closed
2 days ago
0
Improve clarity of TextureCreateInfo
#67
TheSpydog
opened
2 days ago
0
Verify SDL3 namespacing
#66
flibitijibibo
opened
5 days ago
0
Parameter checks, optional validation
#65
flibitijibibo
opened
5 days ago
0
Document required descriptor set annotations
#64
thatcosmonaut
opened
6 days ago
1
Ensure resource consistency across backends
#63
thatcosmonaut
opened
1 week ago
0
Metal: Fix cast for CopyBufferToBuffer parameters
#62
TheSpydog
closed
1 week ago
0
SetSwapchainParameters and PrepareDriver return SDL_bool
#61
thatcosmonaut
closed
1 week ago
0
Swapchain parameter documentation
#60
TheSpydog
closed
1 week ago
1
prefer Metal backend when available
#59
thatcosmonaut
closed
1 week ago
0
Metal should be the preferred backend on Apple platforms
#58
thatcosmonaut
closed
1 week ago
0
Swapchain Parameter Fallbacks
#57
TheSpydog
closed
1 week ago
1
Texture Format Swizzling
#56
TheSpydog
closed
57 minutes ago
1
Move uniforms to command buffer scope
#55
thatcosmonaut
closed
1 week ago
1
Uniform data consistency
#54
thatcosmonaut
closed
1 week ago
0
Tutorial Series
#53
TheSpydog
opened
1 week ago
2
include: Rework texture/buffer location/region structs
#52
flibitijibibo
closed
1 week ago
0
Reorganize data transfer structs and parameters
#51
thatcosmonaut
closed
1 week ago
1
Remove support for border colors
#50
TheSpydog
closed
1 week ago
0
Remove depth bounds test
#49
TheSpydog
closed
1 week ago
0
Rename transfer parameters to source and destination
#48
thatcosmonaut
closed
2 weeks ago
0
gpu: Make some void*s const
#47
flibitijibibo
closed
2 weeks ago
0
const-ify pointer parameters
#46
flibitijibibo
closed
2 weeks ago
0
Debug API Rework
#45
TheSpydog
closed
2 weeks ago
0
Streamline TransferBuffer creation parameters
#44
thatcosmonaut
closed
2 weeks ago
0
Command buffer and swapchain usage needs clarification in header docs
#43
thatcosmonaut
closed
2 weeks ago
0
Transfer usage restructuring and D3D11 async readback
#42
thatcosmonaut
closed
2 weeks ago
1
command buffer and swapchain usage clarification
#41
thatcosmonaut
closed
2 weeks ago
1
Vulkan: optionally load colorspace extension
#40
thatcosmonaut
closed
2 weeks ago
0
Some fixes for memory handling in Vulkan implementation
#39
meyraud705
closed
2 weeks ago
0
EXT_swapchain_colorspace should be optional
#38
flibitijibibo
closed
2 weeks ago
0
Push/Pop debug markers
#37
flibitijibibo
closed
2 weeks ago
0
Parameter consistency for textures/buffers
#36
flibitijibibo
closed
1 week ago
5
Remove occlusion queries
#35
TheSpydog
closed
2 weeks ago
0
Compute Redesign
#34
thatcosmonaut
closed
3 weeks ago
0
macOS 11.x SDK Compatibility
#33
flibitijibibo
opened
4 weeks ago
2
Add DrawInstancedPrimitivesIndirect function
#32
DeltaW0x
closed
1 month ago
0
Various API improvements
#31
thatcosmonaut
closed
1 month ago
1
Metal Support
#30
TheSpydog
closed
3 weeks ago
1
Rename QueueDestroy to Release
#29
thatcosmonaut
closed
1 month ago
0
Add SetHDRMetadata function
#28
flibitijibibo
closed
2 hours ago
1
Swapchain/Compute/Colorspace Revisions
#27
thatcosmonaut
closed
1 month ago
1
D3D11: Fix SDL_GPU_COLORSPACE_LINEAR_SRGB
#26
strangezakary
closed
1 month ago
0
Disallow (or mangle?) the "main" shader entry point name
#25
TheSpydog
closed
1 month ago
2
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