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ufna
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VaOcean
[DEPRECATED] Ocean Surface Simulation Plugin for Unreal Engine 4
MIT License
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Cotents of archive_UE4.12 don't appear on UE4.12, but appear on UE4.13.
#49
monguri
opened
4 years ago
0
[ImgBot] Optimize images
#48
imgbot[bot]
opened
5 years ago
0
Querying Ocean Properties at a Point
#47
FrogBottom
opened
6 years ago
0
Updated to UE 4.19
#46
SHamblin
opened
6 years ago
1
4.18 develop branchs works for me
#45
MartenDD
opened
6 years ago
0
Compile error in 4.15.0
#44
luochuanyuewu
opened
7 years ago
1
Using VaOcean
#43
bruneric
opened
7 years ago
0
Move shaders to the Private section
#42
ufna
opened
8 years ago
0
Dynamic ocean mesh generation for demo
#41
ufna
opened
8 years ago
0
Move wind from simulator to example shader
#40
ufna
opened
8 years ago
0
Gradient texture Y axis is inverted
#39
ufna
opened
8 years ago
0
Generate mipmaps for gradient and heightmap textures
#38
ufna
closed
8 years ago
1
Fix fold calculations for GenGradientFoldingPS
#37
ufna
closed
8 years ago
1
Possible move InitializeSimulator to BeginPlay
#36
ufna
closed
8 years ago
1
Move shader function definitions to .cpp
#35
ufna
opened
8 years ago
0
Custom shaders to engine auto-copier
#34
ufna
opened
8 years ago
0
Manage RHI with FRenderResource instead of Actor
#33
ufna
opened
8 years ago
1
Editor/game race condition causes RT blinking
#32
ufna
closed
8 years ago
1
Force update shader configuration once editor prorerty is changed
#31
ufna
opened
8 years ago
0
Make this plugin work in UE 4.13
#30
NoahZuo
closed
8 years ago
1
How do you build this plugin.
#29
vinz243
closed
8 years ago
1
Compatibility changes for UE4.7
#28
maderix
closed
8 years ago
3
ue4 4.6.1 failed to compile with this plugin
#27
muzaheed57
closed
9 years ago
0
It doesn't work in 4.5
#26
BitMechanic
closed
8 years ago
0
I'm stupid, but Ocean doesn't show up...
#25
dazuk1978
closed
10 years ago
2
Can't get VaOcean to work
#24
ghost
closed
10 years ago
3
Near horizon reflections shadow
#23
BitMechanic
closed
10 years ago
11
Couldn't load shader file 'VaOcean_VS_PS' (crash on load project)
#22
K-eL
closed
10 years ago
1
Ocean level at location
#21
thk123
closed
8 years ago
1
Enclose UVaOceanSimulatorComponent::BeginDestroy() in WITH_EDIOR
#20
MiKom
closed
10 years ago
2
UVaOceanSimulatorComponent::BeginDestroy() lacks #if WITH_EDITOR in .cpp file
#19
MiKom
closed
10 years ago
1
Not working with 4.3
#18
dotModded
closed
10 years ago
4
This is great
#17
BitMechanic
closed
10 years ago
1
Install problems
#16
Bmikes
closed
10 years ago
3
Check subsurface scattering constants in HLSL code
#15
ufna
opened
10 years ago
0
Create wiki pages with basic system description
#14
ufna
closed
10 years ago
1
Black dots with peak ocean params
#13
ufna
closed
8 years ago
1
Engine OpenGL mode is not supported yet
#12
ufna
closed
10 years ago
1
Surface impact VFX reaction
#11
ufna
closed
8 years ago
1
Splashes as 3D directional spray
#10
ufna
closed
8 years ago
1
Name milestones more user-friendly
#9
ufna
closed
10 years ago
0
Spectrum-based white caps
#8
ufna
closed
8 years ago
1
Mesh collision
#7
ufna
opened
10 years ago
2
Dynamic mesh generation
#6
ufna
closed
8 years ago
2
Rendering thread exception crash on devices with lack of DX11 support
#5
ufna
opened
10 years ago
1
Add central "ocean manager" actor
#4
ufna
closed
10 years ago
1
RenderTarget source can't be reached in cooked game
#3
ufna
closed
8 years ago
2
Shipping mode packaging problem with plugin
#2
ufna
closed
10 years ago
1
Normal map layer is not updated in PIE
#1
ufna
closed
10 years ago
1