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ultraq
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redhorizon
Recreating the original 2D Command & Conquer games
Apache License 2.0
6
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4
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Improve/Fix file encoding
#54
ultraq
closed
4 months ago
0
Configuration/plugin-style system for creating applications
#53
ultraq
closed
1 year ago
1
Get an entity component system (ECS) going
#52
ultraq
closed
1 year ago
1
Move to using readers/writers for building objects/files
#51
ultraq
closed
2 years ago
1
Events that throw exceptions should be captured/swallowed
#50
ultraq
closed
2 years ago
0
Render to texture, then apply post-processing shaders 🤦♂️
#49
ultraq
closed
2 years ago
1
Move more graphics operations to the GPU and shaders
#48
ultraq
closed
3 years ago
1
Build texture atlases to remove batch rendering limit being tied to available texture units
#47
ultraq
closed
3 years ago
1
Combine all of the CLI tools into a single one
#46
ultraq
closed
3 years ago
1
Simplify the file/media abstraction a little
#45
ultraq
closed
2 years ago
1
Implement instancing / batch rendering techniques to speed up map rendering
#44
ultraq
closed
3 years ago
1
Better OpenGL debugging
#43
ultraq
closed
3 years ago
1
Allow for non-blocking events
#42
ultraq
closed
3 years ago
1
Return destination buffer in encode/decode functions as a convenience
#41
ultraq
closed
3 years ago
0
Use LWJGL memory utils for direct buffer management?
#40
ultraq
closed
3 years ago
2
Push flipVertical back from rendering step
#39
ultraq
closed
3 years ago
1
Move from the legacy fixed-function renderer to a modern shader-based one
#38
ultraq
closed
3 years ago
1
Palette swapping in a shader
#37
ultraq
closed
3 years ago
2
Unit/structure viewer
#36
ultraq
closed
3 years ago
0
Timing control
#35
ultraq
closed
4 years ago
0
Update file converters
#34
ultraq
opened
4 years ago
0
BrokenBarrierException on Windows
#33
ultraq
closed
4 years ago
3
Emit logs to a predictable location
#32
ultraq
closed
1 year ago
1
Multi-monitor window sizing
#31
ultraq
closed
4 years ago
1
Publish some modules to Maven
#30
ultraq
closed
1 year ago
1
Limit buffered frames/samples to the lookahead value
#29
ultraq
closed
4 years ago
1
Logging to OpenGL display?
#28
ultraq
closed
3 years ago
4
Add support for filtering and scanline options to the CLI
#27
ultraq
closed
4 years ago
0
Put the index and sample values for sound decoding as fields of the relevant decoders
#26
ultraq
closed
4 years ago
1
Format80 and Format40 are now LCW and XORDelta
#25
ultraq
closed
4 years ago
1
Max out at 60fps
#24
ultraq
closed
3 years ago
1
Compile w/ invokedynamic
#23
ultraq
closed
4 years ago
0
Upgrade to Groovy 3
#22
ultraq
closed
4 years ago
3
Windows build of the C++ code
#21
ultraq
closed
4 years ago
1
Create a "cancellable" task/object
#20
ultraq
closed
4 years ago
2
Support pipes/redirection for CLI programs
#19
ultraq
closed
4 years ago
1
Have Encoder/Decoder interface return the destination buffer
#18
ultraq
closed
4 years ago
3
Convert C++ MixFileKey code to Groovy
#17
ultraq
closed
4 years ago
1
Use blocking IO for reading into the C&C file types
#16
ultraq
closed
4 years ago
1
Use JOML for geometry objects
#15
ultraq
closed
4 years ago
0
Rewrite codecs module in Groovy
#14
ultraq
closed
4 years ago
0
No more need for byte masking (val & 0xff...) ???
#13
ultraq
closed
4 years ago
2
Use Picocli in conjunction with scripts
#12
ultraq
closed
4 years ago
0
Use Git LFS for the bigger files
#11
ultraq
closed
4 years ago
1
Tests for codecs
#10
ultraq
closed
4 years ago
1
Add old release binaries to Releases section
#9
ultraq
closed
3 years ago
2
Replace Base64 codec
#8
ultraq
closed
4 years ago
1
Remove CodecUtility
#7
ultraq
closed
4 years ago
0
build error
#6
philippkeller
closed
3 years ago
2
a few fixes to make it compile again
#5
philippkeller
closed
7 years ago
8
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