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![2022_09_22_rc1](https://user-images.githubusercontent.com/11644393/199184531-223dcbf8-2c83-4ac2-8442-e889df603251.jpg)
My volumetric clouds, implemented several years ago, but it never worked as …
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Hi! I'm curious what train, val loss and accuracy you got?
And it would be really nice if you can talk a little bit more about the dataset structure!
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I'm planning to add GStreamer capabilities to replace the FFMpeg parser in https://github.com/nvpro-samples/vk_video_samples/blob/de54a1df626828c47e265c65d6676a3f083809a1/vk_video_decoder/demos/vk-vid…
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### Describe the project you are working on
Performance improvements for Godot
### Describe the problem or limitation you are having in your project
We are finding two places where we are los…
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**Describe the bug**
- Eye Adaption (under Post-Processing > Auto Exposure) causes ghosting if enabled together with DLSS.
- Remix version (bridge release 0.4 - runtime commit 90bb5a04c2dbd96fe05624…
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because if I overwrite openvr_api.dll with modified fsr one, the game won't start in vr. vrperfkit will not working either.
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i test 0.80 in hitman ,but when i turn off dlss or fsr ,dlss frame gen is not grayed . i can turn on it .
this is my test info
dlss on+fsr 3 on 110fps
dlss on 66fps
dlss off +fsr on 3 80fps
…
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### Godot version
4.0.alpha7
### System information
Ubuntu 20.04.3 LTS
### Issue description
Expected behavior: Collision detection with one-way CollisionShapes using test_move() only h…
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Hello, is there a way to export the screen and depth buffer as an image e.g. using stb?
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Hello, sorry for disturbance. I'm a student studying computer vision. I have some questions related to this repository (https://github.com/SensorsINI/DHP19). Thanks for your reading this letter and I'…