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codeonwort
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pathosengine
OpenGL Rendering Engine for Study
MIT License
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Support hot reload of material shaders
#59
codeonwort
closed
3 weeks ago
0
Racing game milestone 1
#58
codeonwort
closed
1 month ago
0
Rework Test_RacingGame project (milestone 1)
#57
codeonwort
closed
1 month ago
0
Rework LightRoom world
#55
codeonwort
closed
4 months ago
0
Photometric light units and auto exposure (v0.6.11)
#54
codeonwort
closed
6 months ago
0
Implement buffer pool for dynamic suballocation (v0.6.10)
#53
codeonwort
closed
7 months ago
0
Rework vertex/index buffer for indirect draw
#52
codeonwort
closed
7 months ago
0
Physically based units
#51
codeonwort
closed
6 months ago
2
Refactor image loading api and introduce texture class
#50
codeonwort
closed
8 months ago
0
Add rhythm game project
#49
codeonwort
closed
1 year ago
0
Add World_RC2 (Rendering Challenge 2)
#48
codeonwort
closed
1 year ago
0
Fix multi-threading architecture
#47
codeonwort
closed
1 year ago
0
Fix multi-threading architecture
#46
codeonwort
closed
1 year ago
1
Synchronize sky actor and sky lighting (v0.6.9)
#45
codeonwort
closed
1 year ago
0
Test project: Model Viewer
#44
codeonwort
closed
1 year ago
0
Prototype of light probe based global illumination (v0.6.7)
#43
codeonwort
closed
1 year ago
0
Fix CPU profiler
#42
codeonwort
closed
1 year ago
1
Scale everything to meters
#41
codeonwort
closed
2 years ago
0
Partial fixes for volumetric clouds rendering
#40
codeonwort
closed
2 years ago
0
Fix volumetric clouds
#39
codeonwort
opened
2 years ago
1
Re-categorize source files
#38
codeonwort
closed
2 years ago
1
Fix SSR
#37
codeonwort
closed
2 years ago
2
Fix built-in CPU profiler
#36
codeonwort
closed
2 years ago
1
Basic TAA
#35
codeonwort
closed
2 years ago
0
Partial merge for GLTF loader
#34
codeonwort
closed
2 years ago
0
Integrate AMD FSR1 (v0.6.6)
#33
codeonwort
closed
2 years ago
3
Material shader assembly system (v0.6.5)
#32
codeonwort
closed
2 years ago
0
Area light
#31
codeonwort
closed
2 years ago
0
Refactor direct lighting
#30
codeonwort
closed
2 years ago
0
Transform hierarchy
#29
codeonwort
closed
2 years ago
0
Frustum culling for primary visibility (v0.6.3)
#28
codeonwort
closed
2 years ago
1
Fix fresh build
#27
codeonwort
closed
2 years ago
0
Implement screen space reflection (v0.6.2)
#26
codeonwort
closed
2 years ago
0
Fix broken SSAO
#25
codeonwort
closed
2 years ago
0
Implement render thread (v0.6.0)
#24
codeonwort
closed
2 years ago
0
Construct scene from scene description file (v0.5.9)
#23
codeonwort
closed
3 years ago
0
Implement basic cpu profiler
#22
codeonwort
closed
3 years ago
0
Merge rendering-challenge-1 for bloom rework
#21
codeonwort
closed
3 years ago
1
Merge rendering-challenge-1 for god ray
#20
codeonwort
closed
3 years ago
2
Merge rendering-challenge-1 for spline curve
#19
codeonwort
closed
3 years ago
0
Merge rendering-challenge-1 for volumetric clouds
#18
codeonwort
closed
4 years ago
0
Merge rendering-challenge-1 for omnidirectional shadow
#17
codeonwort
closed
4 years ago
0
Merge incomplete branch 'rendering-challenge-1'
#16
codeonwort
closed
4 years ago
0
Implement Scene Capture
#15
codeonwort
closed
4 years ago
3
Implement Actor system
#14
codeonwort
closed
4 years ago
3
Shader program management rework
#13
codeonwort
closed
4 years ago
0
Specular IBL
#12
codeonwort
closed
4 years ago
3
Diffuse irradiance
#11
codeonwort
closed
4 years ago
0
Implement asset streamer (async load)
#10
codeonwort
closed
4 years ago
0
Fix point light attenuation
#9
codeonwort
closed
4 years ago
0
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