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I would like a feature to enable mipmap generation on a given `SDL_Texture`.
For now, if the renderer is opengl >= 3 or opengl es >= 3, then I use:
```c
SDL_Texture *texture = ...;
SDL_GL_Bind…
rom1v updated
2 weeks ago
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### Describe the project you are working on
V-Sekai focuses on providing social VR functionality for the open source Godot Engine.
### Describe the problem or limitation you are having in your p…
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**Release Type**: Official Release
**Version**: v4.2.0.2232
**Platform(s)**: Android 13
**Describe the bug**
Black skybox.
**To Reproduce**
Steps to reproduce the behavior:
1. Create New project …
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See https://github.com/DGriffin91/bevy_mod_mipmap_generator for prior work.
Note that supporting Glbs requires unpacking them into Gltfs and extras, applying the mipmap generation, and then repacking …
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Hi, I freshly cloned the sources (which i always do every couple of months), updated the submodules generated the auth key and ran ant. But it fails.
I've attached the complete log file.
Here's the …
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been having trouble doing this in batch.
dds commit 1:
https://github.com/SamsterBirdies/Birdies-Guns/commit/d6aae9ef125ac30dcbd6bef5f62794e558cf210d
converted effects and weapons to dds
dds commi…
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The absence of mipmaps creates ugly banding and [Moiré patterns](https://en.wikipedia.org/wiki/Moir%C3%A9_pattern) on far-away textures. Mipmaps would fix this and possibly up performance a bit, but I…
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***Note:** This issue has been confirmed several times already. No need to confirm it further.*
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Not sure if that's expected behavior but Im using the viewport texture on sprite and I …
szamq updated
1 month ago
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I get this validation error after the `CreateTexture` method call when the texture has the `GenerateMips` flag.
```
D3D12 ERROR: GPU-BASED VALIDATION: Dispatch, Incompatible resource state: Resource…
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The current filtering modes are only those supported by WIC. Some texture pipelines have implemented more advanced filtering, such as Kaiser or Lanczos filtering, which can produce higher-quality mipm…