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#37 mede me think - if customizable BTLeafs are good thing or is it better to granulate them more into more Atomic nodes?
My first design of LeafSignal only had one task to emit signal to drive cod…
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### Godot version
master (5bb7d585a5e151f3fa387de7dd97d7aebc5abfd5)
### System information
Windows - RTX 4070
### Issue description
Animations are either not loaded correctly or not processed pro…
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Hey! It's me again. Last time I asked for a Clip Skip in the workflow this plugin uses, and a gigachad made it. I'm glad!
But of course, after that node, I discovered **there is plenty other nodes th…
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https://www.gdquest.com/tutorial/godot/design-patterns/event-bus-singleton/
The stuff related to a battle starting and to area transitions would probably make sense here, so we don't have to propag…
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**Your Godot version:**
Any
**Issue description:**
I was trying to find how to select upwards in Godot editor and ctrl+shift+up/down wasn't working, then I came across an old gdquest video https:…
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Hey, first of all really nice work on all your tools and plugins :)
I am trying to build a small cube world clone, because I like the art of this game. Since it is my first game I struggle a littl…
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I'm not sure where to ask this so I came here to ask @don-tnowe what I should do to start building a Diablo / Zelda engine / blue print / template in Godot?
I come from various game engines includi…
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I'm unsure of if there are further errors hidden behind the ones that are logged, but I don't know how to fix the existing ones myself to check.
### Log:
> Godot Engine v4.0.2.stable.official.7a09…
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https://itch.io/c/1557879/lucifer
There is no ~complete Diablo style engine 'template' for Godot 4+. This is an unsolved issue for trying to build or port over RPG work / games and projects from vari…
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Update: June 12, 2020
We're planning a rewrite of the project, reworking it from its foundations. It will take us a while to start working on it.
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Th…