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Hello,
In this file [0], the componentType of the indices accessor seems to be wrong.
problem_tile.glb
```jsonc
{
"asset":{
"version":"2.0",
"generator":"draco_decoder",
"copyright":"…
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### Tested versions
Godot 4.3 Dev5 , Godot 4.2.x Stable, Godot 4.1.x Stable
### System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3
### Issue description
https://github.com/godot…
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### What is the feature?
I reviewed the raw data file `embodiedscan_infos_train.pkl` but could not find a mapping between the object IDs and the 3D bounding boxes. However, the caption and QA data bo…
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### Tested versions
- Reproducable in Godot v4.3.stable.official [77dcf97d8]
### System information
Windows 11 - Godot v4.3.stable.official
### Issue description
Godot is not updating prefabs cor…
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The `WebGLPreview` used to be the god class that handled everything. Now that we've extracted a ton of responsibilities out of it, maybe it's time to give it a new name that actually represents what i…
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Show how to work with the Gltf 2.0 exporter to export a scene from Blender, including animation, and import and use it in Godot.
Also mention that you can use the FBX format alternatively, or use t…
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I have seen on the AI2THOR homepage that we can download individual obj files for every scenes? I am wondering how I can find such 3D assets? Thank you in advance!
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JavaFX supports the ParallelCamera, but FXGL is hard-coded to use the PerspectiveCamera in the Camera3D class. FXGL should allow users to use their own cameras such as the ParallelCamera
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Hello,
Thank you for your work. I have a few questions regarding its applicability to the medical domain.
Currently, your evaluation dataset primarily focuses on 3D depth scenes. I attempted to …
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**Is your feature request related to a problem? Please describe.**
Yeah it'S related to the game performance in large 3d scene that are in closed buildings
**Describe the solution you'd like**
ad…