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Originally reported by: **Alcz (Bitbucket: [Alzc](https://bitbucket.org/Alzc), GitHub: Unknown)**
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Curse of Recklessness boosts boss attack power by 135 and removes 800 armor (This armor reductio…
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The Lich King is the pinnacle encounter of all of Classic WoW and I think that it should be difficult and defeating this encounter should be considered an accomplishment, but there are certain things …
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It would be fun if there were bosses that could be summoned by a ritual that must have will. First, it must take a lot of LP, second, the player must be present and forced into an arena fight, third,…
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There are three issues about totems being destroyed during various encounters in BT, two of which have existed for quite some time already. Since another one recently arised i finally decided to repor…
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Here are two bosses that I absolutely loved + one interesting boss in Dark Souls III and I'm not suggesting new mechanics, just some inspiration for boss designs.
# Unnamed King
A bad ass boss tha…
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There is an entire world of untapped potential for Fight mechanics that introduce gameplay variety and strategic depth to the game. There are some design considerations to be kept in mind, mostly rela…
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This is my own version of item modifiers, as a response to that forum post of RPG-style stat modifiers.
**Modifiers** should be accessory-like items that can be applied onto weapons/armor to slight…
Cruuk updated
2 weeks ago
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Thread to discuss ideas for the Boss Design. This is for both Art as well as Mechanical design discussion. What makes the boss unique or interesting from normal enemies? Can this be integrated into th…
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# **Description**
In this sprint, team 4 will focus on the improvement of the melee enemies in the game. This will include dynamic spawning that responds to the day/night cycle, pathfinding behaviour…