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When both enabled with FSR2.2.1 plugin, it would show error like below
![image](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/assets/113969722/a2ff7c3a-08e2-4b02-a7aa-ea8ffc789bfb)
If o…
g-exp updated
4 months ago
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Generated sample doesn't work
```
Exception thrown at 0x00007FFBC789428C in FSR2_Sample_DX12.exe: Microsoft C++ exception: std::bad_array_new_length at memory location 0x000000BAD59FEA80.
Unhandl…
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Hey FSR2 team! I wanted to raise a few issues that, if fixed, would make FSR2 integration a bit more streamlined in other OSS projects/renderers. It's fairly inconvenient to restrict FSR2 usage to ven…
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### Tested versions
v4.3.beta2.official https://github.com/godotengine/godot/commit/b75f0485ba15951b87f1d9a2d8dd0fcd55e178e4
### System information
Windows 10 - Godot v4.3.beta https://github.com/g…
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### Tested versions
- Reproducible in 4.2.2 stable and v4.3.rc.custom_build [3978628c6]
### System information
Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (…
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**Environment:**
- OS: Windows 10 22H2
- GPU and driver version: 2080Ti 556.12
- SDK or header version if building from repo: d0a37c686 (and 1.3.283 with less informations)
- Options enabled (…
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File: `src/ffx-fsr2-api/shaders/ffx_fsr2_callbacks_glsl.h`, lines 247 and 250, specify `r32f` as texture format, however this should be `r16f`. This caused the SPD pass not working on a well-known con…
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Hi,
Just to thank you for creating the VR Performance Kit and to notify you of an update on AMD side:
https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/
I have no idea if the kit can supp…
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Assertion failed: PassInputs.PostDOFTranslucencyResources.IsValid() [File:C:\ue\msattert\unrealengine_plugin_dev\FSR2-500\FSR2\HostProject\Plugins\FSR2\Source\FSR2TemporalUpscaling\Private\FSR2Tempora…
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Hi!
We noticed severe ghosting artifacts while testing the FSR2.2 plugin for UE5.1.1 vanilla.
Steps to reproduce:
- Activate the FSR2.2 plugin in UE5
- In UE, create a Third Person sample map
-…