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Hi,
Thanks for the tutorial on Witcher 3D Model Converter.
I was able to export it to a cat.obj file of the cat +textures+rigging.
When I import the cat.obj file into Blender, it is without riggi…
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Right now, all the sitting animations are trash. The meshes don't distort properly. This needs to be redone.
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### Godot version
v4.2.2 Stable
### Issue description
Hello! I'm currently having big trouble trying to implant a jiggling tail with the addon. As I can't figure out how to push the tail down, So i…
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Rig creation is a pretty rough experience for someone who doesn't already understand how it works. Since a better work flow is needed anyway for #113, it is time to clean up the developer UI for riggi…
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Per il rigging, considerare che siamo in ambiente VR, quindi non abbiamo la possibilità di avere un'alta risoluzione per quanto riguarda il numero di ossa. Scegliere uno standard, anche in base a qual…
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Despite using the seemingly best suitable [Two Bone IK constraint](https://docs.unity3d.com/Packages/com.unity.animation.rigging@0.3/manual/constraints/TwoBoneIKConstraint.html), there is the followin…
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Auto weld parts that are inside of parts for convenience when rigging gun models that need multiple mag parts etc.
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I suggest making an option to not re-rig the character joints axis (such as in Geneses 8 and 8.1) so they remain in the native "A" pose with rotational values of zero like when exporting from DAZ usin…
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the jaw bone and other lip bones are not rigged properly
![2023-12-20 200929](https://github.com/soupday/cc_blender_tools/assets/119428782/4bf6689c-6df9-44fc-9f9d-aa3b64030046)
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# Your Task + IMPORTANT INFORMATION! :
- Based on this reference sheet for the player, create an in-game sprite that's **ready to implement in Unity** and **ready for 2D rigging**.
![The Disgraced Sh…