-
overall:
- [ ] add guides for every shader
- [ ] hdr_analysis
- [ ] tone_mapping
- [ ] inverse_tone_mapping
- [ ] scrgb_trc_fix
- [ ] hdr_black_floor_fix
- [ ] add test shader
- [ ] …
-
[Link to slang](https://github.com/shader-slang/slang)
Putting an issue just in case.
Slang is a shader language developed by nvidia which is backwards compatible with hlsl--it can generate hlsl…
-
#### Your system information
* Steam client version (build number or date): Aug 30 2019, at 18:54:19
* Distribution (e.g. Ubuntu): Arch Linux
* Opted into Steam client beta?: Yes
* Have you che…
-
Are there any plans on converting the DirectVolumeRendering Shader to ShaderGraph shader? If not, how would you go and do it? Thank you in advance!
-
Seems like a similar issue to:
https://github.com/flathub/im.riot.Riot/issues/411
Temporary workaround:
```console
$ rm -rf ~/.var/app/org.zulip.Zulip/config/Zulip/GPUCache
```
-
### Describe the project you are working on
I am currently working on a remake of a Dreamcast title, a console that natively supported OIT. Many of the assets in this game are designed around that fe…
-
Towards #17679
Currently contact surfaces in meshcat are using per-vertex coloring, producing bad visual artifacts:
![68747470733a2f2f66696c65732e72657669657761626c6575736572636f6e74656e742e696f2f…
-
### Problem
Minetest provides several default graphics and shader features that improve the game's look. However, these features reduce the performance and thus reduce the playable render distance.…
-
### GregTech CEu Version
v2.6.2-beta
### Modpack Used
"A testpack with ceu installed only "
### Addons Installed
_No response_
### Environment
Singleplayer
### New Worlds
Yes
### Cross-Mod …
-
when this shader its used with the mod Create, it have lot of visual glitches.