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For things like blendshapes or bone position manipulation, it's way too heavyweight to rebuild the pipeline on every change. As such, we should exclude these from automatic rebuilds. However, for thin…
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### Modpack
FTB Presents F.A.M
### Modpack version
1.1.1
### Pack has been modified
- [ ] Yes
### Log Files
_No response_
### Describe the bug
When you add arrow in a quiver of "Passive Skill…
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Root motion since 2.1 uses the object's delta location and rotation. This doesn't really work well with existing animation tools (blender or other addons) which expect to deal only with armature pose …
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**Expected behaviour**
- FBX model bone weight and parenting after import into ER should behave the same as in Blender
**Unexpected behaviour**
- Some bone weight and parenting are wrong afte…
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I've been working with plebes for a while (since the game I'm working in doesn't support importing rigs, hence having to work over a skeleton, that stays intact) and using the biped template, it doesn…
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Applying functions like Entity.SetModelScale, or VMatrix get >scale >set, will not affect procedural bone's additive matricies, resulting with unwanted results.
Proof:
[https://imgur.com/a/azk3O2…
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> can we save bone scale in the project file? I find myself changing it often.
Example uses: Switching often from pixelart to fhigh resolution art working as a freelancer.
**Reference topic:**
ht…
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New term request X-ray: bone radiodense lesions (elthat_100318032400): Mass or tumor-like lesion
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### Describe the bug?
I have an avatar with several extra bones under the normal IK driven ones (moving panels and such). If there is a bone under the Hand bone that doesn't match up to the standard …