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Is it possible to add a feature that will change the default access modifier for all properties? I want to have everything private by default and simply change them to protected or public when I need …
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a new bug, but not very confusing.
1. create a project
2. close godot
3. copy the addons
4. open the project
5. now the plugin is not enable in the setting,
6. click the Enable and som…
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### Describe the project you are working on
NoGame App
### Describe the problem or limitation you are having in your project
I'm use godot make application, for my project, I have 2 export: MainApp…
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Currently, all release packages contain pretty much all data from the repository. However, that is not necessary for the majority of users. If oner wants to get the full contents, they can clone the r…
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When I try to use the addon, after I set up everything and try to run Steam.is_init() I get this error
![error](https://github.com/samsface/godot-steam-api/assets/127693973/52c4a96f-9bfd-48cc-a600-…
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When exporting, the engine is not able to find any of the resources of the project,
The binaries will build, but they will be completely broken when you try to execute them. This issue does not appea…
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### Describe the project you are working on
[Rift Riff](https://store.steampowered.com/app/2800900/Rift_Riff/) and soon a sequel to [Hidden Folks](https://hiddenfolks.com).
### Describe the problem …
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Love your plugin!
One issue that I'm running into right now is that everytime I import the animation, the 'visible' property of the sprite gets keyed in the AnimationPlayer.
I understand that th…
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In the process of extending a script, this is run:
https://github.com/GodotModding/godot-mod-loader/blob/e3e795bd040de157c4b996ed50d4bd670132b8b6/addons/mod_loader/internal/script_extension.gd#L100-L…
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I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual arti…