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Hello, I've made an Amiga port and I'd like to squeeze a bit more fps. I have limited track render distance matching N64 which gave me a lot more fps but ships are being drawn on the whole track and I…
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You guys at SGI are doing a great job with this mod. I love it. In fact, I
haven't played the "real" Sins game in many months, opting instead to play your
mod whenever I am so inclined.
I kno…
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### Description
The assets package is shipping flow JS directly, making it break when importing on Next.js. It should build prior to publishing and remove types.
See: https://github.com/facebook/r…
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### Description
Some time ago, I saw messages from popular private servers that players in instances saw ships, and so I myself saw something similar. While I was making my way into the The Slave Pen…
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### Description
If you go around a system enough times, you can end up with multiple "Rescue survivors from stranded ship" missions, quite a lot will be in a system you have already done this in.
…
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### DB Selector
DB3K
### Affected DBID(s)
Ship #. Ships of US Navy, Coastguard, MSC from early 1970 onwards, all NATO ships and refuelling vessels.
### Summary of Changes
Standardise the …
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As mentioned in #143
Historically, merchant ships were often pressed into service as military ships, or captains wanting additional protection could add guns to their ship at the expense of cargo s…
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I just had an idea after reading this post here: http://forums.blind-mind.com/index.php?topic=6746.new#new
Basically, it's sort of like mothballing in Space Empires. If for whatever reason you don't …
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Currently ships only have discrete lives, adding HP will allow for more granular impact consequences leading to more complex agent behaviors and considerations.
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Per our [Wiki on the harbor in c.1776](https://github.com/TimeWalkOrg/Manhattan/wiki/1776%E2%80%901782-Occupied-New-York-%E2%80%90-Harbor-&-Ships)...
In 1776, New York harbor would have been filled w…