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I tried to run the Balls and cube ARCore example.
The camera preview appears but none of the 3d objects appear on the screen.
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Modify fixed window size to allow for dynamic change.
Calculate all pixel values based on the size of the camera (3D) or window (2D).
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The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-N…
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### Describe the project you are working on
A 3D game where a significant amount of objects regularly change whether or not they are pickable.
### Describe the problem or limitation you are having i…
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## The Motivation
Given we now have reasonably priced high pixel density 3d glasses (Nreal Air) and they can present themselves as a single full HD monitor of double width (3840x1080) we can have a u…
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for actual clamping parts 40x40x5mm for insert to grooves length is approximately 41x47mm.
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What steps will reproduce the problem?
1. Included the libraries ObjLoader and Artoolkit for Processing, which allows
3D model to pop out via webcam
2. Runs
3. Show the hiro picture to the webcam…
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Hi, i'm working on a mapping application and trying to use arcore pointcloud and camera trajectory.
i'm trying to handle the drifts and loop closure jumps. my idea is to optimize camera poses + 3d cl…
maorp updated
2 years ago
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This is gonna be hella hard and experimental but I wanted to throw the idea out there. The idea is that we use the images from the camera and try to get the target's bounding box centered.
Not a pr…
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**_Ocarina of Time_** **3D**'s [L] targeting system allowed you to press [L]
then immediately start walking in the direction _Link_ was facing when you pressed [L].
In **_Majora's Mask_** **3D**,
w…