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### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (nvidia…
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**Release Type**: Official Release
**Version**: 4.2.0.2043
**Platform(s)**: Windows
**Describe the bug**
Some rigidbody(as BodyA) sinks another kinetic rigidbody(as BodyB) if following condi…
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As a test, I edited the following line(Line:88) in examples/collisions.html
`ground = new Physijs.BoxMesh(`
with
`ground = new Physijs.ConcaveMesh(`
The blocks just fall through, sometimes they co…
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When a client disconnects, the client manager should send a RemoveAvatar message to the persistence simulator which will then be echoed to the other simulators. When those other simulators actually re…
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linear_interpolate() was replaced by lerp()
the class is now called CharacterBody3D
velocity is now the actual value within the class
and many other stuff that i missed
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[This pull request](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-gazebo/pull-requests/545/page/1) added the ability of saving the world. However, models are being saved w…
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In version 4.0.1 of the **A-Frame Physics Engine**, static bodies DO but dynamic bodies DO NO inherit position information from parent entities
EXAMPLE: https://glitch.com/~aps-401-parent-bug
the …
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I was playing normally on my laptop, then pressed the evolution button to enter the editor screen. Upon entering, the game started to autosave, but that moment I clicked somewhere occasionally, or pre…
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GetGroundSurfaceMaterial function only seems to return correct values when player is standing on an **object** with set material type. When standing on **terrain** it always returns 31 (Default/Unknow…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2066)) by João Britto (Bitbucket: [Joao Britto](https://bitbucket.org/%7Bbfeb7eaa-22bb-44fc-a…