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### Mechanics comments on trash mobs
Mechanics on the trash seem to work for the most part. We didn't check them one by one, but they all seemed to be casting their abilities.
### Tuning comments on…
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1. Elemental Boss,
- 3 types of grounds inside boss pit (fire, water, earth)
- boss randomly switches between a water, earth and fire form
- if boss stands on ground representing his form (e.g. f…
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Here are some pure mechanics, not dressed up in fancy wording, which I think could be interesting. Many of them can be combined for some pretty cool interactions.
General:
- Walls that separate pl…
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### Mechanics comments on trash mobs
Everything looked alright.
### Tuning comments on trash mobs
Damage wise trash looked okay.
Only problem are definitly the Trash HP values.
You can almo…
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This is one of my favorite dota 2 mechanics, trees. Trees make a big part of dota 2 as clearly defined by Valve. From vision, juking or movement of certain heroes to stuns to summoning little wood…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (https://www.wowhead.com/wotlk)
**Description:**
The bug is that NPCs equipped with two weapons (or hittin…
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The mechanics around the spawning of the ghost ship dungeon need to be reworked.
- When all three spirits are obtained, the ghost ship must spawn in the NW sea
- When the ghost ship boss is defeated…
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**Issue:**
Terestian Illhoof's [NPC ID: 15688] ability Sacrifice [Spell ID: 30115] does not work properly. This ability some times chains tank/highest character on aggro list.
**How it should be:**
T…
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I really feel like the bosses you face should not be such that you can just walk up to them and hit them repeatedly until they die, there should be some means of the boss countering your style of atta…