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I'm working on a ROS2 Iron project and have encountered a perplexing issue with my action servers. I've implemented collision checking modification without using MoveIt Task Constructor (which isn't a…
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**Submitting author:** @mazrk7 (Mark Zolotas)
**Repository:** https://github.com/philip-long/robot_collision_checking
**Branch with paper.md** (empty if default branch): paper
**Version:** v1.0.0
**Ed…
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### Description
When I configure moveit to use Bullet collision detection, it already thinks my start state is in collision, while the same robot state with FCL doesn't think it is collision
```ya…
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue de…
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Currently every object checks for collisions with every other object once per tick. There are algorithms to improve this
Im thinking the grid spatial partition pattern would be good.
This would …
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This can be used to simulate proximit sensors, or to take point samples of objects to simulate LIDAR (#346).
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Run a more sophisticated collision detection when SAP says there is a collision
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Should be straight forward: check the future trajectory from the graceful controller for collisions, ignoring within some tolerance of the dock itself (since we're making or in contact there). We can …
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Checking roms is done with inputCrc32, but CRC32 is little used these days due to chances of collisions--mostly due to the ease of generating intentional collisions, but people are still moving away f…
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One thing missing from the readme is whether cacache checks for hash collisions, since hashes seems to be the way the contents is indexed internally. While they are rare, that's definitely something t…